The 16th international game world has started

Ways of History

Hardcore real-time strategy with a long-term round. Development of your civilization from caves to space. Huge world. Thousands of players. 240+ sciences and technologies. About 100 troops. 4 races. 50+ resource deposits. War, trade, science, construction...

Team victoty (the first country that puts Space Ship on course wins the world); Settlement will begin on 2 continents:[list] [*]Gondwana - there's everything but the praries [*]Laurussia - there's everything but the snows[/list] Double world speed:[list] [*]production speed - 2x [*]buildings maintenance - 2x [*]constructing speed - 2x [*]troops speed - 2x [*]troops costs - 2x [*]troops maintenance - 4x [*]vefficiency of "Cutthroats" - 2x [*]efficiency of "Demolishers" - 2x [*]traps damage before a battle - 2x [*]carrying capacity of troops - 2x [*]population growth - 2x [*]rate of consumption by population - 2x [*]merchants speed - 2x [*]chances to get a Great Citizen - 2x [*]travel time of workers and settlers when sent on a mission - 0.5x [*]amount of troops given as a reward for tasks - 0.5x [*]amount of troops at barbarian cities that appear after certain tasks are fulfilled - 0.5x [*]time of protection after registration - 0.5x[/list]