Teams & FFA has landed!

Line War

A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.

[img]{STEAM_CLAN_IMAGE}/39920864/a19ddce1b1836791e35e676bd604eae9154b2695.png[/img] Hi fellow gamers, Yes, you read it: Teams & FFA is now live! As many of you may already know, we've been working hard this autumn to bring you Line War's next important update. We know that many of you have waited long enough already for these features to arrive, and we sincerely apologize for the delay and missed ETAs. [h3]FEATURES INCLUDE[/h3] [list] [*] Gameplay with up to 8 participants [*] Teams (e.g. 2v2, 3v3, 2v2v2, 3v2 and 4v4) [*] FFA mode with up to 8 players - last man standing [*] New lobby and matchmaking system [*] New menu and lobby UI [*] Revised Picking Phase [*] Detailed match summaries with diagrams [*] Ranked mode (currently 1vs1 only) - this will update your leaderboard position and affect your skill score [*] Unranked modes - all other team and FFA modes are currently unranked - no need to worry about wins or losses. Have fun 🙂 [*] Balance changes [/list]Please note that any kind of single-player mode (except from the already existing Sandbox) is NOT included in this release. [h3]REVISED PICKING PHASE[/h3] The Territory Picking Phase has been updated to support the new team modes. The new picking phase lets players select "Zones of Interest" where they would like to start. When there are conflicts additional rounds will let players continue to pick zones until there are enough territories for players to start in. During the final picking phase you select one or more adjacent territories that you will control when the match starts. A new picking guide UI has been introduced to guide you through the process and new tutorials will come to help you understand this better. [h3]IMPROVED MATCH END SCREEN[/h3] After a match, the end screen has been updated with graphs and more team / player statistics. [h3]REPLAY UPDATES[/h3] When you watch replays, they will now end to the match end screen and include all the statistics and graphs. [h3]NEW MULTIPLAYER LOBBY[/h3] Before you start a new match you will enter a newly created lobby system. You can create, browse, or automatically find lobbies. Use the PLAY button to find matches, or use CREATE to create a custom private or public lobby that can be configured as you wish. [h3]BALANCE CHANGES[/h3] [list] [*] Infantry territory conquering rate 2 -> 2.5 (25%) [*] Commando territory conquering rate 4 -> 4.2 (5%) [*] Commando HP 90 -> 80 (-11%) [*] SAM/Missile Ship AA cannon damage 10 -> 9 (-10%) [*] SAM/Missile Ship missile targeting buff (now targets the weakest unit) [*] Bomber HP 135 -> 150 (11%) [/list] [h3]FRESH VIDEOS FROM TEAMPLAY[/h3] https://www.youtube.com/watch?v=SjPziLxuxM4 https://www.youtube.com/watch?v=eRGEAsjcieU https://www.youtube.com/watch?v=R7h9gwcc1Pg https://www.youtube.com/watch?v=eufW-aiSKlk&t=7s https://www.youtube.com/watch?v=RkvXKMCf7so [h3]COMING NEXT[/h3] [list] [*] Basic AI: A single-player sparring partner for practicing your skills and testing manouvers [*] New unit: The Aircraft Carrier [*] Technologies: Probable candidates from among 30 planned technologies are Tank as Infantry-Fighting Vehicle, Submarine cargo-hold, Cruiser tomahawk missiles, Structure construction duration, SAM/Artillery parachutes [*] T1 tournament: We are moving from a quarterly to a tertiary tournament schedule. More information will follow in early January. [/list] [h3]ADDITIONAL NOTES[/h3] [list] [*] The anonymous mode is removed as a result of the new lobby system and the new unranked modes [*] New tutorials will be created to cover the new picking phase and team modes [*] Minor polish updates will follow this new teams release to fix minor UI and user experience issues [/list] We hope that you will enjoy Teams & FFA as much as we do. Anyone up for some games? We're waiting in the lobby! 🙂 Sincerely Basantos & Imphenzia