A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.
Hi everybody,
A [url=https://store.steampowered.com/news/app/1309610?emclan=103582791469442272&emgid=6552252494467624065]public Line War poll[/url] for both owners and potential buyers of the game was opened on May 18. The poll let you vote on what single-player features should be prioritized in the coming month. The poll has now closed.
Here are the results:
[img]{STEAM_CLAN_IMAGE}/39920864/06d8482ff4b81c0fcecb98b62c263e4df64de0c3.png[/img]
There was also a poll about advanced AI behaviours that targeted experienced players.
I will let the results from these polls guide my efforts short-term. Development in June will focus on the following features
[list]
[*] Multiple AIs in the same match
[*] Observable AI vs AI matches
[*] AI playing as a teammate
[*] AI using the full game play toolset (Rocket, Bomber, Aircraft Carrier, Transport Jet)
[*] AI planning coordinated, full-scale amphibious invasions
[*] AI employing various strategies to counter infantry spam/general spam on big island maps
[/list]
Also judging in part from the performance of [b]Tutorials or mini-campaigns[/b] in the poll, in part from general experience and data since the game's release, it is evident that many players still struggle to learn how to play Line War. One feature planned ages ago is called [i]NEXT GEN COMMAND SYSTEM[/i] (see the Line War [url=https://linewar.com/Home/Game#roadmap]roadmap[/url]). It's about making command issuance smarter, more efficient and lean. This feature, together with a proper onboarding experience having tutorials and in-game assistance, is likely to be prioritized mid-term.
Regards
Basantos