Development on single-player Skirmish AI continues

Line War

A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.

Dear players, I and Imphenzia have reached an agreement that I will acquire his full share of Studio Centurion (the company that develops Line War) at some point in the following month. The agreed price tag is considerable for a company bringing such small revenue. I say this in an attempt to convince you, dear reader, that it would be illogical of me to do so, had I not the intention to continue developing the game full-time until at least the first piece of single-player content, Skirmish AI, sees the light of day. Praise and applause to Imphenzia for his monumental feat of bringing Line War to this fine state! What are the odds that I would find and hook up with such talent, living in my own city, ready to take on work in as diverse areas as music, sound effects, animation, modeling, programming and PR? Luckily, we have agreed that Imphenzia will continue to assist me in the role of consultant for at least another year. [h2]WHERE THE HECK IS MY SINGLE-PLAYER EXPERIENCE!?[/h2] Our first public announcement indicating a complete shift towards single-player development was made in [url=https://store.steampowered.com/news/app/1309610?emclan=103582791469442272&emgid=3684546024988433582]March[/url]. To tell the truth, only about 160 hours have been spent on AI since then. The most important reason for such low dedication has been uneven workload. Because of the lack of sufficient funds, working on the project became increasingly hard for Imphenzia (read his [url=about:blank]post[/url] [not yet available] for more information) and I never liked the prospect of being the only one working full-time in a two-man company. This hindrance will now be removed, for reasons explained above. [h2]WHEN WILL SKIRMISH AI SHIP?[/h2] My full-time will now be spent on Skirmish AI for at least 4 months. I will post a few reports on proof of progress (or lack thereof) this Autumn. My personal goal is for Skirmish AI to be released before Christmas, but don’t take that as a promise! It will hopefully also contain co-op vs AI and a new handicap system that can be used for boosting the starting conditions of individual players (human or AI). This will enable balanced matches for teams that are uneven, as in 2v1s or symmetric matchups between players of different skill. [h2]SUPPORT THE GAME VIA PATREON[/h2] It was always our intention to heavily re-invest in the game if revenue permitted and it became popular. Best way to support the game now is to buy it, of course. Now, you also have the option of becoming a [url=https://patreon.com/LineWar]Line War patron[/url]. [h2]BALANCE PATCH & TOURNEY AROUND THE CORNER[/h2] Stay tuned for information about the next balance patch and an upcoming tourney. It will be published within two days. Wish you all a happy Steam Strategy Fest! Sincerely Basantos