[img]{STEAM_CLAN_IMAGE}/27540154/946c1300089d8b1a28e75bd3a1abdc0b6db768a3.png[/img]
- The player now has hands!
- All weapons have been completely updated with new animations and better performance!
- 2 new weapons have been added! (Winchester and the Mini cannon!)
[img]{STEAM_CLAN_IMAGE}/27540154/8beba4acbae48e218d9e0eaa6d6c3c8cd4dd7e20.png[/img]
[h1]Updated Weapon Visuals[/h1]
[img]{STEAM_CLAN_IMAGE}/27540154/ec1313d3261c02aaae5c1d5072ff44db88bdf9c6.png[/img]
[img]{STEAM_CLAN_IMAGE}/27540154/d2279d609d21faa416075230d31d9f52a203cdfd.png[/img]
[h1]- Mini cannon Added[/h1]
The mini cannon is a 2 shot burst shotgun that pacts an incredibly powerful punch! So powerful in fact it will launch the player backwards!
(Uses Shotgun Ammo)
[h1]- Winchester Added[/h1]
The Winchester is a single shot, high precision, quiet marksman rifle. Perfect for mid-range kills with minimum sound. Uses High velocity rounds that travel significantly faster than your average rifle bullets.
(Uses High Velocity Ammo)
[h1]- Ammo Updated[/h1]
Ammo reloading now handled by individual bullets (instead of full magazines).
[h2]- Sword Update[/h2]
[list]
[*] Blocking is now a hold action. (Holding down secondary action with the sword will block incoming attacks until released)
[/list]
[h2]- Rifle No Change[/h2]
[h2]- Bow Update[/h2]
[list]
[*] Use main action to draw the bow back and then release to fire!
[*] Secondary action now only aims
[*] Arrow trail added
[/list]
[h2]- Shield Update[/h2]
[list]
[*] Shield now uses energy to block/reflect incoming projectiles (Energy is NOT used for melee attacks or throwing the shield, only for blocking). Energy will recharge over time. If all energy is expended the shield will be unable to block at all until it has fully recharged.
[*] Thrown shield projectile functionality has been significantly improved with a more reliable target detection and return to player functionality.
[*] Shield trail added
[*] Shield will now block and reflect sniper shots
[/list]
[h2]- Shotgun Update[/h2]
[list]
[*] shotgun fire rate slightly reduced.
[/list]
[h2]- Sniper No Change[/h2]
[h3]- Temporary Pistol change[/h3]
[list]
[*] pistol will not aim down the sight of the gun while aiming, this is just a visual thing, all functionality remains the same. (will be completely re-worked next update)
[/list]
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[h3]- Visual updates currently only affect Weapons. Gadget Visual Updates will be next![/h3]