Alpha 2.2.0

Sword With Sauce

Select your weapon, your gadgets and then your play style as you enter ready to take down all the enemies patrolling the level. You can either go in guns blazing, with a mad desire to re-colour the walls red or take a more delicate approach as you sneak your way around the level avoiding detection.

[h1]Map Editor![/h1] as well as a few bug fixes. Thank you all for your patience in waiting for this new update, I know it has been awhile but I wanted to make sure everything worked and was as smooth as possible. The new map editor option is now available! which means so is the tab in the workshop page. Create, edit and share your own custom maps which can be as large or as small as you like. The boundary sizes for the custom map is far larger than any of the maps already available. [b][u] Editor [/u][/b] In editor mode you can place and edit almost everything in your custom map. This includes position, rotation, scale, colour and certain advanced options for specific items. Decide what enemy spawns where, what type of doors you want and whether they are locked and if they start open or closed. Place various weapons around the map and even boundary boxes which can be set to allow for parkour for smoother wall running on more detailed surfaces. [b][u] Basic shapes [/u][/b] A variety of basic shapes are available which can all be scaled and coloured how ever you like for a huge variety of different level designs. [b][u] Enemies [/u][/b] Place where enemies spawn, which type of enemy it is and decide whether to have them stand still, wander around or follow a specific patrol pointed path. Patrol points can be placed around the map and used for multiple enemies. Once an enemy has been allocated to it a small blue line will appear showing the path the enemy will follow. Once an enemy has reached the last patrol point it will walk back to its starting position and then repeat. [b][u] Survival game modes [/u][/b] Custom maps also support survival game modes. Place survival spawn points around and decide what types of enemies can/will spawn from each. Then place re-stock pod locations and decide what angle to have them fly in from, just make sure there is nothing blocking their path. [h1]Minor Updates and bug fixes[/h1] -An error will appear if you try to upload a workshop item that has the exact name as an item you have already uploaded. - Death crab pick up bug fix - Drone sometimes not recieveing look input bug fix - Weapon grab assist cleaned up - New loading icon on the steam workshop page. - slight resizing on workshop page