Super Update

Creator's Asteroid

A tile-based Metroidvania maker! Design and share your worlds with others, or download another player's world and experience their creation!

[h3]Newly Added Maker Tiles:[/h3] [b]Player Upgrades:[/b] [list] [*] [b]Hyperfocus[/b] - Charges energy to use other abilities and to reduce damage taken. [*] [b]Super Shot[/b] - Shoot piercing shots with increased damage when Hyperfocused. [*] [b]Super-Dash Boots[/b] - Break through certain blocks when Dashing at high speeds. [*] [b]Attack Gray[/b] - Allows attacks to break Gray Blocks without clearing out enemies first. [*] [b]Air-Jump Boot Bundles[/b] (2) - Air-Jump upgrades in bundles of 2 and 4. [*] [b]Dash Boot Bundles[/b] (2) - Dash upgrades in bundles of 2 and 4. [*] [b]Honeycomb Health Bundles[/b] (2) - Health upgrades in bundles of 2 and 4. [*] [b]Lockpick Bundles[/b] (2) - Lockpick upgrades in bundles of 5 and 10. [/list] [b]Additional Tiles:[/b] [list] [*] [b]Lizard[/b] (16) - Enemies that run around spitting up Pillbug bombs. [*] [b]Dash Blocks[/b] (9) - Blocks that can only be broken by a Super Dash. [*] [b]Gel Block[/b] - Bouncy block that can be pierced by Super Shots, and grants extra jumping distance. [*] [b]Super Spike[/b] - Stronger spike that deals extra damage when touched. [*] [b]Fatal Spike[/b] - Powerful spike that causes an instant KO when touched. [*] [b]Breakable Grapple Boxes[/b] (2) - Grapple Box variations that can be destroyed by attacks. [*] [b]Grapple Box Dispensers[/b] (2) - Dispenses breakable Grapple Boxes. [/list] [h3]Fixes and Improvements:[/h3] [b]New Features:[/b] [list] [*] Added a Maker Mode interface that displays all Tile Variations of the selected Tile. [*] Hovering over the map grid in Maker Mode shows a preview image of each Room. [*] Added a Loadout page on the Play pause menu that shows all collected upgrades and their info. [*] All collected upgrades' help-text on the Play HUD include any missing upgrade prerequisites. [*] Maximum available Health Points appear on the Play HUD beneath the current HP. [*] Save notifications appear when gameplay progress, Maker Rooms, or control settings are saved. [/list] [b]New Animations:[/b] [list] [*] Player animations for fast Dash speeds, high jumps, and long falls. [*] Player animations for aiming up and aiming down while holding Focus. [*] Honey-Hive Player animations for flinching, aiming up, aiming down, and fast Dash speeds. [*] Turning animations for all Bosses and Enemies. [*] Turning animations for projectiles that can change direction (Fishbones, Wasps, Fireballs). [*] Minor flapping animations for winged projectiles (Bees, Flies, and Wasps). [*] Flashing animations for Pillbugs and Honey Bombs. [*] Movement animations for the Plesio boss's Fishbones. [/list] [b]Text Changes:[/b] [list] [*] Renamed "Shot Upgrades" to "Attack Colors". [*] Renamed "Basic Jump" to "Jumping Boots". [*] Renamed "Basic Shot" to "Beehive Shot". [*] Clarified descriptions for color-based blocks and upgrades. [*] Clarified descriptions for Basic Upgrades (Jumping Boots, Beehive Shot, and Hyperfocus). [*] Updated Swimsuit and Attack Color upgrade descriptions to reflect them being passive upgrades. [*] Tweaked the text of other assorted Tile descriptions for better clarity. [/list] [b]Ability Adjustments:[/b] [list] [*] Super Jump now needs the user to activate Hyperfocus before it can be used. [*] Proximity Warp is now activated when quickly tapping up/down, and not by holding up/down. [*] Dash speed now is tapered when running into an obstacle (rather than preserved). [*] Updated collisions between objects spawned from Dispensers and their Dispensers. [*] Added unique sound effect for Super Jump. [/list] [b]General Adjustments:[/b] [list] [*] Reduced player character skipping while dashing across multiple flat tiles. [*] Deleting a Bubble in Maker Mode now only deletes its contained Upgrade if the button is held. [*] Rearranged some of the Maker Mode GUI buttons to make room for the Tile Variation GUI. [*] Updated Play HUD icon for Health Points to better match the Health Upgrade sprite. [*] Updated Play HUD icons for Basic Shot, Night Glasses, and Sun Glasses to match upgrade sprites. [*] Updated Play HUD icons for Lockpicks and Lock Key to occupy the same space. [*] Added Display Settings option to disable showing Save notifications. [*] Added "Focus" controls to the Pause screen's Controls menu (uses same input as Dash). [*] Player character now faces the opposite direction by default after performing a wall jump. [*] Updated sprite for the Floating Grapple Box. [/list] [b]Bug Fixes:[/b] [list] [*] Fixed an issue that could cause the player to respawn at the wrong checkpoint in Maker Playtest. [*] Fixed paper and outline effects not displaying properly on the player character during KO. [*] Fixed the Cave Pickaxe and Free Warp upgrade controls not displaying properly when collected. [*] Fixed Tile Selections in Maker Mode not lining up properly when using a controller input. [*] Fixed the Floating Grapple Box description's missing text in Maker Mode. [/list] [img]{STEAM_CLAN_IMAGE}/41579879/9fe1e0359abd9195277e7e4c0f46e20c084a84a8.png[/img]