A tile-based Metroidvania maker! Design and share your worlds with others, or download another player's world and experience their creation!
[h3]Newly Added Maker Tiles:[/h3]
[b]Player Upgrades:[/b]
[list]
[*] [b]Hyperfocus[/b] - Charges energy to use other abilities and to reduce damage taken.
[*] [b]Super Shot[/b] - Shoot piercing shots with increased damage when Hyperfocused.
[*] [b]Super-Dash Boots[/b] - Break through certain blocks when Dashing at high speeds.
[*] [b]Attack Gray[/b] - Allows attacks to break Gray Blocks without clearing out enemies first.
[*] [b]Air-Jump Boot Bundles[/b] (2) - Air-Jump upgrades in bundles of 2 and 4.
[*] [b]Dash Boot Bundles[/b] (2) - Dash upgrades in bundles of 2 and 4.
[*] [b]Honeycomb Health Bundles[/b] (2) - Health upgrades in bundles of 2 and 4.
[*] [b]Lockpick Bundles[/b] (2) - Lockpick upgrades in bundles of 5 and 10.
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[b]Additional Tiles:[/b]
[list]
[*] [b]Lizard[/b] (16) - Enemies that run around spitting up Pillbug bombs.
[*] [b]Dash Blocks[/b] (9) - Blocks that can only be broken by a Super Dash.
[*] [b]Gel Block[/b] - Bouncy block that can be pierced by Super Shots, and grants extra jumping distance.
[*] [b]Super Spike[/b] - Stronger spike that deals extra damage when touched.
[*] [b]Fatal Spike[/b] - Powerful spike that causes an instant KO when touched.
[*] [b]Breakable Grapple Boxes[/b] (2) - Grapple Box variations that can be destroyed by attacks.
[*] [b]Grapple Box Dispensers[/b] (2) - Dispenses breakable Grapple Boxes.
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[h3]Fixes and Improvements:[/h3]
[b]New Features:[/b]
[list]
[*] Added a Maker Mode interface that displays all Tile Variations of the selected Tile.
[*] Hovering over the map grid in Maker Mode shows a preview image of each Room.
[*] Added a Loadout page on the Play pause menu that shows all collected upgrades and their info.
[*] All collected upgrades' help-text on the Play HUD include any missing upgrade prerequisites.
[*] Maximum available Health Points appear on the Play HUD beneath the current HP.
[*] Save notifications appear when gameplay progress, Maker Rooms, or control settings are saved.
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[b]New Animations:[/b]
[list]
[*] Player animations for fast Dash speeds, high jumps, and long falls.
[*] Player animations for aiming up and aiming down while holding Focus.
[*] Honey-Hive Player animations for flinching, aiming up, aiming down, and fast Dash speeds.
[*] Turning animations for all Bosses and Enemies.
[*] Turning animations for projectiles that can change direction (Fishbones, Wasps, Fireballs).
[*] Minor flapping animations for winged projectiles (Bees, Flies, and Wasps).
[*] Flashing animations for Pillbugs and Honey Bombs.
[*] Movement animations for the Plesio boss's Fishbones.
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[b]Text Changes:[/b]
[list]
[*] Renamed "Shot Upgrades" to "Attack Colors".
[*] Renamed "Basic Jump" to "Jumping Boots".
[*] Renamed "Basic Shot" to "Beehive Shot".
[*] Clarified descriptions for color-based blocks and upgrades.
[*] Clarified descriptions for Basic Upgrades (Jumping Boots, Beehive Shot, and Hyperfocus).
[*] Updated Swimsuit and Attack Color upgrade descriptions to reflect them being passive upgrades.
[*] Tweaked the text of other assorted Tile descriptions for better clarity.
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[b]Ability Adjustments:[/b]
[list]
[*] Super Jump now needs the user to activate Hyperfocus before it can be used.
[*] Proximity Warp is now activated when quickly tapping up/down, and not by holding up/down.
[*] Dash speed now is tapered when running into an obstacle (rather than preserved).
[*] Updated collisions between objects spawned from Dispensers and their Dispensers.
[*] Added unique sound effect for Super Jump.
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[b]General Adjustments:[/b]
[list]
[*] Reduced player character skipping while dashing across multiple flat tiles.
[*] Deleting a Bubble in Maker Mode now only deletes its contained Upgrade if the button is held.
[*] Rearranged some of the Maker Mode GUI buttons to make room for the Tile Variation GUI.
[*] Updated Play HUD icon for Health Points to better match the Health Upgrade sprite.
[*] Updated Play HUD icons for Basic Shot, Night Glasses, and Sun Glasses to match upgrade sprites.
[*] Updated Play HUD icons for Lockpicks and Lock Key to occupy the same space.
[*] Added Display Settings option to disable showing Save notifications.
[*] Added "Focus" controls to the Pause screen's Controls menu (uses same input as Dash).
[*] Player character now faces the opposite direction by default after performing a wall jump.
[*] Updated sprite for the Floating Grapple Box.
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[b]Bug Fixes:[/b]
[list]
[*] Fixed an issue that could cause the player to respawn at the wrong checkpoint in Maker Playtest.
[*] Fixed paper and outline effects not displaying properly on the player character during KO.
[*] Fixed the Cave Pickaxe and Free Warp upgrade controls not displaying properly when collected.
[*] Fixed Tile Selections in Maker Mode not lining up properly when using a controller input.
[*] Fixed the Floating Grapple Box description's missing text in Maker Mode.
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[img]{STEAM_CLAN_IMAGE}/41579879/9fe1e0359abd9195277e7e4c0f46e20c084a84a8.png[/img]