A tile-based Metroidvania maker! Design and share your worlds with others, or download another player's world and experience their creation!
[h3]Newly Added Maker Tiles:[/h3]
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[*] [b]Sidestep Upgrade[/b] - Enables Player to sidestep enemies and hazards.
[*] [b]Sneak Boots Upgrade[/b] - Enables Player to walk while sidestepping.
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[h3]Fixes and Improvements:[/h3]
[b]Key Features:[/b]
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[*] Play controls can be remapped to 1-2 keyboard inputs and 1-2 gamepad inputs.
[*] Keyboard and gamepad inputs can navigate through Pause, Map, and Popup menus.
[*] Ambient sound effects added, with its own volume slider option in settings.
[*] Screen shake effects added, with option to disable in settings.
[*] Settings option available to display Maker Mode controls on the Maker screen.
[*] Info boxes appear when hovering over Maker selections and Play HUD elements.
[*] [i](Patch 0.14.02)[/i] Added support for screen resolutions down to 720p.
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[b]More Features:[/b]
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[*] Title screen background is updated to be more dynamic.
[*] Top-level title screen has shortcuts for Exit (F1 / LB+RB+B) and Settings (F2 / LB+RB+A).
[*] Pause menus have listed shortcuts for switching between the Pause and Map screens.
[*] Pause Map screen has listed shortcuts for toggling environment and water map visuals.
[*] Room backgrounds have random subtle flourishes to break monotony.
[*] Enemies have added sound effects and landing effects.
[*] Player, Enemies, and blocks have splash effects when entering or leaving water.
[*] Hit-stop effect takes place when the Player is defeated.
[*] Explosion effects take place when Bosses are defeated.
[*] Screen shakes during explosions and when Player or Boss is defeated.
[*] Screen shakes when a large Enemy takes a step or falls from a height.
[*] Visual and sound effects take place when switching between Maker and Play Modes.
[*] Enemy movement randomizations are improved.
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[b]Adjustments:[/b]
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[*] Adjusted camera to better follow the Player, namely when dashing or falling.
[*] Stackable upgrades increment from 0-8 (instead of 1-9) in the Play HUD.
[*] The default gamepad LB button is reassigned from an Aim option to Sidestep.
[*] Slash attack range increased, and its movement better follows the Player character.
[*] Dashing carries over when running between rooms.
[*] Dashing in Playtest mode is momentarily disabled when first entering Playtest.
[*] Updated colors and contrast in environmental rooms.
[*] Separated the Glasses upgrades from the Shirt upgrades as their own button in Maker Mode.
[*] Renamed the 'Swimming Bodysuit' upgrade to 'Swimsuit'.
[*] Renamed the 'Swimming Fins' upgrade to 'Swim Fins'.
[*] Tweaked the naming convention of Dispenser tiles.
[*] Game exits if the detected screen resolution is not supported.
[*] A message shows the screen resolution requirements for full-screen mode if unmet.
[*] Tweaked the Play Mode HUD layout.
[*] Increased the width of Drago's body hitbox.
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[b]General Bug Fixes:[/b]
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[*] Tweaked Player's shots to no longer push back Enemies and Bosses when hit.
[*] Adjusted Honey Hive form to enter rooms at ground level relative to the entry point.
[*] Prevented the Honey Hive form from persisting between Play sessions and respawns.
[*] Fixed an issue where some enemies were still active while the game was paused.
[*] Fixed the Pause shortcut buttons not registering when in Maker Mode.
[*] Fixed a save issue that could happen when rapidly toggling Maker and Play modes.
[*] Fixed an issue related to the Fullscreen toggle in the pause menu.
[*] Adjusted world preview thumbnails to take more accurate screen captures.
[*] Adjusted environmental air particles to no longer pulse on/off at the same time.
[*] Fixed the Notification Box from sometimes staying on screen perpetually.
[*] Prevented left-click from switching the Controls menu from gamepad to keyboard.
[*] Prevented splash sounds from happening when the Player spawns underwater.
[*] Fixed some sprite effects lagging behind their respective sprites.
[*] Fixed getting KO'd by Polar Blocks causing redundant death sequences.
[*] Fixed Drago visuals not despawning properly when defeated.
[*] Added missing depth effects to Water Level Switches.
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[b]Steam Deck Bug Fixes:[/b]
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[*] Fixed the pause menu Map visuals not rendering properly.
[*] Fixed World preview thumbnail images not being generated properly.
[*] Removed unused UI assets that were appearing on the Maker Mode layout.
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[img]{STEAM_CLAN_IMAGE}/41579879/f13291bd910371375b181be1dce982beac52aa38.png[/img]