A tile-based Metroidvania maker! Design and share your worlds with others, or download another player's world and experience their creation!
[h3]Newly Added Maker Tiles:[/h3]
[list]
[*] [b]Caves[/b] (14) - Tunnels that can connect various locations in the World.
[*] [b]Cave Pickaxe Upgrade[/b] - Enables Player to travel through Caves.
[*] [b]Compass Upgrade[/b] - Reveals the locations of undiscovered Rooms on the Map.
[*] [b]Padlock Block[/b] - Blocks that can be destroyed by using a Key or Lockpick.
[*] [b]Lock Key[/b] - Unlocks an unlimited number of Padlock Blocks.
[*] [b]Lockpick[/b] - Unlocks one Padlock Block per Lockpick.
[*] [b]Ghost Blocks[/b] (2) - Looks like a standard Block or Wall, but anything can pass through it.
[*] [b]Background Blocks[/b] (8) - Sets a single background tile design pattern.
[*] [b]Foreground Blocks[/b] (8) - Sets a single foreground tile design pattern.
[*] [b]Background Generators[/b] (7) - Sets a default background type for its entire Room.
[*] [b]Level 2-8 Enemies[/b] (98) - Stronger, tougher variants of all existing basic Enemies.
[/list]
[h3]Fixes and Improvements:[/h3]
[b]Adjustments:[/b]
[list]
[*] Custom sprites reference folder is now stored in a zip file.
[*] Updated the Pause Map in Maker Playtest to more closely reflect the Play Mode map.
[*] Tilting a control stick or pressing the DPad now switches from keyboard to controller.
[*] Renamed the "Attack" button to "Slash" in the submenu for remapping controls.
[*] Added "Interact" controls to the Pause screen's Controls menu (same input as "Slash").
[*] Updated block-merging visuals and processing (note that this affects custom sprites).
[*] Climbing Surfaces and Grapple Surfaces now support block-merging.
[*] Renamed "Locked Blocks" to "Cracked Blocks".
[*] Removed "one per room" restriction from Cracked Blocks.
[*] Clarified Maker Mode description of Cracked Blocks.
[*] Updated Gap Block depth visuals and processing.
[*] Added limits to how long Player shots can exist before exploding.
[*] Made some minor tweaks to some enemy sprites.
[/list]
[b]General Bug Fixes:[/b]
[list]
[*] Fixed an issue where outlines could persist momentarily after their sprites vanish.
[*] Fixed an issue where the player's jump animation might play while standing on the ground.
[*] Fixed an issue where an unlocked block or collected upgrade might still appear on the map.
[*] Fixed an issue where a tile from a neighboring room might appear when it doesn't actually exist.
[*] Fixed an issue where some gameplay sounds might play while transitioning into Maker Mode.
[*] Container tiles no longer turn red while hovering over Upgrade tiles in Maker Mode.
[/list]
[b]DEV NOTE:[/b] There is a minor issue where the controls for Slash may not display or remap properly after this update. To fix this, please go to Settings > Controls > Reset to Defaults > OK. Unfortunately this means you will need to set your controls preferences again, but this should only be a one-time thing. Sorry for the inconvenience, and thank you for bearing with me!
[img]{STEAM_CLAN_IMAGE}/41579879/7b50a13d01e929736eb469c0b8e8e59429debe82.png[/img]