Explorer Update

Creator's Asteroid

A tile-based Metroidvania maker! Design and share your worlds with others, or download another player's world and experience their creation!

[h3]Newly Added Maker Tiles:[/h3] [list] [*] [b]Caves[/b] (14) - Tunnels that can connect various locations in the World. [*] [b]Cave Pickaxe Upgrade[/b] - Enables Player to travel through Caves. [*] [b]Compass Upgrade[/b] - Reveals the locations of undiscovered Rooms on the Map. [*] [b]Padlock Block[/b] - Blocks that can be destroyed by using a Key or Lockpick. [*] [b]Lock Key[/b] - Unlocks an unlimited number of Padlock Blocks. [*] [b]Lockpick[/b] - Unlocks one Padlock Block per Lockpick. [*] [b]Ghost Blocks[/b] (2) - Looks like a standard Block or Wall, but anything can pass through it. [*] [b]Background Blocks[/b] (8) - Sets a single background tile design pattern. [*] [b]Foreground Blocks[/b] (8) - Sets a single foreground tile design pattern. [*] [b]Background Generators[/b] (7) - Sets a default background type for its entire Room. [*] [b]Level 2-8 Enemies[/b] (98) - Stronger, tougher variants of all existing basic Enemies. [/list] [h3]Fixes and Improvements:[/h3] [b]Adjustments:[/b] [list] [*] Custom sprites reference folder is now stored in a zip file. [*] Updated the Pause Map in Maker Playtest to more closely reflect the Play Mode map. [*] Tilting a control stick or pressing the DPad now switches from keyboard to controller. [*] Renamed the "Attack" button to "Slash" in the submenu for remapping controls. [*] Added "Interact" controls to the Pause screen's Controls menu (same input as "Slash"). [*] Updated block-merging visuals and processing (note that this affects custom sprites). [*] Climbing Surfaces and Grapple Surfaces now support block-merging. [*] Renamed "Locked Blocks" to "Cracked Blocks". [*] Removed "one per room" restriction from Cracked Blocks. [*] Clarified Maker Mode description of Cracked Blocks. [*] Updated Gap Block depth visuals and processing. [*] Added limits to how long Player shots can exist before exploding. [*] Made some minor tweaks to some enemy sprites. [/list] [b]General Bug Fixes:[/b] [list] [*] Fixed an issue where outlines could persist momentarily after their sprites vanish. [*] Fixed an issue where the player's jump animation might play while standing on the ground. [*] Fixed an issue where an unlocked block or collected upgrade might still appear on the map. [*] Fixed an issue where a tile from a neighboring room might appear when it doesn't actually exist. [*] Fixed an issue where some gameplay sounds might play while transitioning into Maker Mode. [*] Container tiles no longer turn red while hovering over Upgrade tiles in Maker Mode. [/list] [b]DEV NOTE:[/b] There is a minor issue where the controls for Slash may not display or remap properly after this update. To fix this, please go to Settings > Controls > Reset to Defaults > OK. Unfortunately this means you will need to set your controls preferences again, but this should only be a one-time thing. Sorry for the inconvenience, and thank you for bearing with me! [img]{STEAM_CLAN_IMAGE}/41579879/7b50a13d01e929736eb469c0b8e8e59429debe82.png[/img]