A rogue-lite strategy adventure, blending real-time & tactical turn-based gameplay. Build & equip your team of heroes and conquer procedurally generated regions. Generate your own campaigns and complete challenges to unravel and expand your miniature universe.
Steam next festival is here, and we have been working hard to get a demo ready for everyone to try out.
The Demo is just a small slice of the pie, and it's still missing ingredients and all the awesome tasty toppings you would expect. But still, we hope it's great fun, and it should give you an idea of what's coming.
[img]{STEAM_CLAN_IMAGE}/40659289/5ac6962632f03653b0471ffbfdd4d6996be3ea88.jpg[/img]
[b]Successor In short[/b]
It's all about seizing the crown.
As a Lord yourself, you must fight other loyal lordships ruling all the regions in the kingdom and defeat menacing creatures roaming the countryside. On your journey toward the King's citadel, you must promote your favorite heroes under your banner and prepare them for the final battle at the King's Citadel.
As usual, we are very interested in hearing your feedback, so please spend a moment answering the short google questionnaire or give us direct feedback from our [url=https://discord.gg/9xAyuGvW]Discord[/url] channel.
[b]Patch 0.6.2 Updates[/b]
[b]Promotion[/b]
It's now possible to promote one Hero when winning a region. All promoted heroes will join under your banner during the entire campaign and be part of your party when you reach the King's Citadel for the final showdown.
[b]Upgrades[/b]
You can now upgrade skills, traits, and stats on your Lord and any promoted heroes. However, it's only possible to upgrade them for one or two layers in the Demo. UI is still a placeholder.
Furthermore, we have been fixing many bugs and issues and generally improved many other aspects, too many to mention at this stage.
A few bugs mentioned by our community:
[list]
[*]The dark creature spawning from an ancient site should no longer bug the whole area.
[*] We have improved the collision on Heroes, where they were sometimes not selected when clicking on them.
[*]We still have some "Null Rewards." We are looking at this issue.
[*]It's now possible to start from one of two regions avoiding the player being forced on a legendary item that is not usable.
[/list]
We hope you find time to give it a go and let us know what you think of good and bad.
Remember to wishlist and follow to stay updated.
Best regards and happy Steam Next Festival
The Playwood Project Dev Team