A rogue-lite strategy adventure, blending real-time & tactical turn-based gameplay. Build & equip your team of heroes and conquer procedurally generated regions. Generate your own campaigns and complete challenges to unravel and expand your miniature universe.
Hi everyone
We have another major update to Successor with new heroes, battles with more tactical depth, and a new Dregg lord.
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[h3]Three new playable heroes[/h3]
[b]Inquisitor[/b]
An Inquisitor from the Owl of Athena, directly by the high priest. Loyal to the religious organization but often set to serve the interest of like-minded houses.
[b]Druid[/b]
Child of the forest, devoted to protecting and caring for wildlife and its untainted spirits.
[b]Sorceress [/b]
Originating from the houses of the north and practitioner of frost magic.
[h3]Improved tactical challenges[/h3]
We also made quite a large update to all the factions to increase the tactical challenge when facing them. These adjustments will be an ongoing development toward the final release.
[b]Grim Legion[/b]
Skeleton warriors were made slightly weaker.
Necromancers can now summon skeletons much faster and can cast life drain.
Enforcers have been made slightly more robust.
[b]Havengore[/b]
Introducing the Shield Guard has a trait that significantly increases the armor of adjected friendlies.
[b]Blackrock Bandits[/b]
Reworded Assassins who now will shift in and out of combat, always seeking to prey on the weak.
[b]The Dregg[/b]
Introducing Blighters are now slightly stronger Dregg with the ability to convert itself into a rot hole from where Bloaters will surface.
Bloaters sometimes enter a tantrum with the chance to blow up in a poisonous cloud.
Lord Goremaw spits poisonous liquids and grabs you with its tentacles.
[b]Calsey [/b]
They changed their swordsman out with a spearman able to spawn several spiky roadblocks.
[h3]Gameplay initiatives [/h3]
[b]Enemy positions[/b]
We changed how enemies are spawned and positioned on Battle Boards at the start. This is to avoid situations where the players find themself surrounded.
[b]Faction traits[/b]
Now you can view unique traits for each faction. However, this is still WIP; not all factions have visible traits.
[b]New abilities[/b]
You are now able to upgrade the abilities of your promoted heroes.
[b]Environment enemy[/b]
The tentacles of Goremaw now occasionally appear in the swamp, be careful not to be grabbed by it.
[b]fire[/b]
Fire now ignites poison clouds and extinguishes if in water.
[h3]Community[/h3]
A huge thanks for all the feedback we get from our community. We are working hard to sort out and prioritize all the points and ideas made and figuring out how to best address them. Our focus for the next few months is to improve the moment-to-moment feel of tactical depth and enjoyment of the battles.
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Soon we will begin to run more closed playtesting, so please consider signing up for our [url=https://www.wartile.com/]newsletter[/url] or joining us on [url=https://discord.gg/h669A56d]Discord[/url], and as always, leave us a steam follow and wishlist ːsteamhappyː
Have an awesome weekend, everyone.
Best
The Playwood Project Dev team.