Meet the Shieldmaiden

Successor

A rogue-lite strategy adventure, blending real-time & tactical turn-based gameplay. Build & equip your team of heroes and conquer procedurally generated regions. Generate your own campaigns and complete challenges to unravel and expand your miniature universe.

[img]{STEAM_CLAN_IMAGE}/40659289/6c1ece756e8ceca1e5725699a3bf4edfb33f7853.png[/img] [h2]Hi everyone[/h2] We have been busy expanding the universe of Successor and continuously deepening and polishing the gameplay experience. With this update, we want to introduce our Shieldmaiden and share some of the feedback from our latest playtest. [h2]Introducing the Shieldmaiden[/h2] The Shieldmaiden is a fierce and unwavering warrior of House Greyrose. As a seasoned veteran of the Great War, she found herself fighting side by side with Lord Craig in the conquest against the Old King. She holds honor in the highest esteem and admires true acts of bravery, yet she refuses to betray her own steadfast principles of loyalty. Known for her indomitable spirit, she embodies the very essence of chivalry in a world fraught with betrayal. Shieldmaiden is a stalwart warrior clad in heavy-plated armor, making her exceptionally capable in melee combat. Armed with a longsword and a large shield, she deftly protects herself against arrows and similar threats, turning enemy attacks into futile efforts. [h3]Shield Bash (Primary Ability):[/h3] With unwavering resolve, she delivers a mighty blow with her shield, dealing damage and stunning the enemy. This impactful strike interrupts any of their active abilities, leaving foes vulnerable. [h3]Shield Wall (Secondary Ability):[/h3] She raises her shield to protect herself or an ally, increasing the target's chance to block incoming attacks. This defensive stance enhances survivability on the battlefield. [h3]Protective Aura (Trait):[/h3] Her steadfast presence protects all adjacent heroes, providing them with additional armor and bolstering their defenses against enemy assaults. [img]{STEAM_CLAN_IMAGE}/40659289/4558fcbb79b3cfde3296485ca4724dd2514c0373.gif[/img] [b]SplatterCatGaming[/b], well-known for his indie game impressions, recently played the Successor playtest. This is a fantastic opportunity to see the game's current state in action. His gameplay video is a great watch—full of valuable critiques and great ideas. It's always a blast when he picks up Successor for a visit. Check it out and let us know what you think in its comment section! https://youtu.be/XzD8XBwzRLw?feature=shared [h2]Feedback from playtesting[/h2] Regarding our playtesting session a few weeks back, one of our major issues is generally a lack of communication through UI and interactions and a wish for deeper tactical gameplay. To address this, we are working on making detailed info about enemy units, their stats, weapons, armor, traits, and abilities accessible, aiding the player in making better tactical decisions. Feedback highlighted that battles felt repetitive and lacked variety, and playing a defensive stance would win most battles. With the coming updates, we are adding new objectives and enemy abilities that will force the player to adapt to new tactical realities to win. There was also a desire for more content, including additional skills and hero customization options, to enrich the gameplay experience. We think this is partly due to the short campaigns, as we have yet to introduce larger Kingdom campaigns, where collecting and promoting the correct heroes and items is very important to prepare your party for the upcoming fight against the Ruler. But we will monitor this desire closely. Add a wishlist and follow to stay updated on the final steps of the development of Successor. Best regards The Playwood Project Dev Team