A rogue-lite strategy adventure, blending real-time & tactical turn-based gameplay. Build & equip your team of heroes and conquer procedurally generated regions. Generate your own campaigns and complete challenges to unravel and expand your miniature universe.
[h1][b]Hotfixes[/b][/h1]
Thanks to our active community helping us discover and report bugs and other gameplay issues so that we can efficiently address and fix a few of those.
[b]Patch notes v.0.6.21[/b]
[list]
[*] Fixed Hero rewards lacking from the later regions in Regicide Campaign
[*] Minor changes to story elements
[*] Fixed Crow attacking during a tactical pause
[*] Removed physical throw from Gween exploding traps
[*] Fixed “auto attack” triggers on Spider Nest and Fire Shrine
[*] Fixed Falcon shot missing damage
[*] Fixed some tiles placed too high to walk on
[*] Decal from Garden of Wines fixed
[*] Healing herp now supports tactical pause.
[*] Stats from Shield did not show right
[*] Scoundrel illusions no longer spawn unit cards
[*] Removed tooltips after the tent was burned
[*] Sword of Frost gives damage again
[*] Fixed a few typo errors
[*] Fx no longer scales with summon frog
[/list]
[b]
Current development[/b]
Our focus for the next few weeks will be on the small but essential things, like fixing bugs, improving UI visuals, improving special effects and the timing of animations, and testing voice outbursts from characters as a response to in-game events. Everything that makes the moment-to-moment combat or tactical decision-making more compelling and entertaining.
[b]Blood & Dice Demo [/b]
We had an available demo on the store page during the latest Digital tabletop festival. We will remove the demo anytime soon, so there is still time if you have not tried it yet. It's relatively short but shows some of the fundamentals in Successor, except the grand Kingdom map.
[img]{STEAM_CLAN_IMAGE}/40659289/e82d2f75c47dff88531cad1b30a6b0c4e3a350d5.jpg[/img]
[b]Help from our Community [/b]
We have experienced a massive increase in sign-ups in our Steam Playtest, which is fantastic. However, it will be a few weeks or more before we open for new playtesters as we are still working on the new features we would like to be evaluated, so be patient, everyone ːsteamboredː.
We also want to thank everyone who has already spent a few minutes filling out our google questionnaire with feedback and suggestions. All the data we receive are helpful for us in steering toward the right design decisions and understanding the current state of Successor.
Especially a shout out to our Discord members goth_milk and Kevin, who tirelessly play Successor, resulting in an endless stream of reported bugs, corrections, and feedback we need to attend to. It is a massive help for a small team like ours.
Remember to follow and wishlist Successor and maybe join our [url=https://discord.gg/sn6dREEN]community on discord[/url].
Have an excellent time until next time
The Playwood Dev Team