Patch notes 4.2.6
It has been a while since our last update but the good news is that we are making great progress and two new developers have joined our team.
[h3]
Marsh of the dead[/h3]
We are testing our procedural region generation with a mini-campaign named Marsh of the Dead.
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[h3]
The Dregg [i]New faction[/i][/h3]
[b]Bloaters[/b] are a true menace born from dark pits in the swamp, able to turn themselves into Bone totems giving birth to new Bloaters or poisoned clouds.
[b]Swamp lords[/b], cursed rotten corpsed amalgamated with the ecosystem of the march, able to submerge into the black waters to regenerate.
[b]The marsh biome[/b]
Is now part of the Marsh of the dead mini-campaign
[h3]The Natural Cave[/h3]
Natural caves are carved by the roots of giant trees and inhabited by creatures of the realm.
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[h3]Lord Koenig[/h3] (work in progress)
A new model of Lord Koning is not in the game together with his Sword of Weight
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[h3]New Hero traits[/h3]
[b]Healing Cant[/b]: If the War Priest is left idle he will begin changing, healing nearby units, and increasing their regeneration rate of endurance.
[b]Eagle eye[/b]: Archer gains bonus damage when attacking from an elevated position above the target.
[b]Not Today[/b]: Lord Koening refuses to die, and will once hitting 1 hp push adjected enemies back and regenerate to 50% his max health. This can only happen once per battle.
[h3]UI[/h3]
We have added icons and tooltips for most buff and debuff effects on the Heroes.
[h3]AI[/h3]
Improved pathfinding so that it's now possible to lead units through narrow pathways.
[h3]Procedural generation[/h3]
We are about to rewrap everything we have made so far in order to support fully procedural generated region maps. Hopefully, this will be a painless process so that we can deliver new content updates in the new year.
[h3]Feedback[/h3]
If you are part of the chosen playtesters please spend a few minutes to help us answer this [url=https://forms.gle/hzPaqBhSHfXALq3q7]Google Questionaire[/url] your feedback is very valuable to us.
Or use the purple feedback button at the top left corner and write your wishes. Feedback through the Community discussions or our [url=https://discord.gg/4F9gEhCP]Discord channel[/url] is also very appreciated.
Best regards
From Playwood Project Dev Team