[img]{STEAM_CLAN_IMAGE}/40770191/89242701608763618323a3f6ff7e4d120bc65c1c.jpg[/img]
Fixed too many bugs to mention here. At this stage, we focus on the most important changes.
[h3]Factions now have more unique abilities to set them apart. [/h3]
[b]Blackrock [/b]
[list]
[*] Archers now got Weak target ability
[*] Scoundrels now have Backstabbing fury trait and Pray the weak target ability
[/list]
[i]With the Archers pointing out a weak target, the Blackrock Scoundrels will try to leap behind the marked target and furiously backstab the marked target. [/i]
[b]Havengore [/b]
[list]
[*] Archers now have Rain of Arrows
[/list]
[i]A devastating rain of arrows in an AOE will harm anyone except Havengore shieldmen who is immune[/i]
[b]Darkmoon[/b]
[list]
[*] Seers now have Spirit link
[*] Darkmoon Followers have the growth trait
[/list]
[i]By imbue an evil spirit into a Darkmoon follower, it gains significant attack speed, HP regeneration, and greater damage over time. [/i]
NPC units no longer automatically move out of fire or poison (making the abilities useful again)
Roaming factions no longer have strengths & weaknesses (only Stronghold factions)
Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward.
[h3]Other notes.[/h3]
[list]
[*]NPC units no longer automatically move out of fire or poison (making the abilities useful again)
[*]Roaming factions no longer have strengths & weaknesses (only Stronghold factions)
[*]Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward.
[*]Archer range lowered to 4 tiles.
[*] Work on Intro Stronghold
[*] Added new main menu background
[*] Minor improvement on tutorial UI
[*] Overall performance optimization
[*] More light on characters during night levels
[/list]
[h3]Introducing Traits[/h3]
A few Heroes now have traits; however, they are not communicated to the player at the current timeːsteamsadː.
Heroes
[list]
[*] The Shieldman: Area of shield protection. Provides a 10% deflection chance to adjective heroes.
[*] The Scoundrel: Backstab fury - Provides an extra attack whenever flanking an enemy.
[/list]
Traits are individual passive abilities that the heroes always have.
[h3]New Biome in the works.[/h3]
We have also started to work on a Swamp Biome theme, a very unfriendly place inhabited by the Dregg faction, more info coming up.
[img]{STEAM_CLAN_IMAGE}/40770191/d192408b8420ddb7117bb9ed4c52f8d5038c6a13.jpg[/img]
With this Update, we are including new playtesters and urge you all to please spend a few minutes to give us feedback so that we can make an even better game.
You can find the Questionnaire link in the main menu, or you can join our [url=https://discord.gg/JnhMxhv3]discord[/url] channel and write to us there.
Have a fabulous week.
Best regards
The Playwood Project Dev Team