Patch notes 0.3.28

[img]{STEAM_CLAN_IMAGE}/40770191/89242701608763618323a3f6ff7e4d120bc65c1c.jpg[/img] Fixed too many bugs to mention here. At this stage, we focus on the most important changes. [h3]Factions now have more unique abilities to set them apart. [/h3] [b]Blackrock [/b] [list] [*] Archers now got Weak target ability [*] Scoundrels now have Backstabbing fury trait and Pray the weak target ability [/list] [i]With the Archers pointing out a weak target, the Blackrock Scoundrels will try to leap behind the marked target and furiously backstab the marked target. [/i] [b]Havengore [/b] [list] [*] Archers now have Rain of Arrows [/list] [i]A devastating rain of arrows in an AOE will harm anyone except Havengore shieldmen who is immune[/i] [b]Darkmoon[/b] [list] [*] Seers now have Spirit link [*] Darkmoon Followers have the growth trait [/list] [i]By imbue an evil spirit into a Darkmoon follower, it gains significant attack speed, HP regeneration, and greater damage over time. [/i] NPC units no longer automatically move out of fire or poison (making the abilities useful again) Roaming factions no longer have strengths & weaknesses (only Stronghold factions) Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward. [h3]Other notes.[/h3] [list] [*]NPC units no longer automatically move out of fire or poison (making the abilities useful again) [*]Roaming factions no longer have strengths & weaknesses (only Stronghold factions) [*]Tweaking NPC AI so that they sometimes act more defensive instead of pushing forward. [*]Archer range lowered to 4 tiles. [*] Work on Intro Stronghold [*] Added new main menu background [*] Minor improvement on tutorial UI [*] Overall performance optimization [*] More light on characters during night levels [/list] [h3]Introducing Traits[/h3] A few Heroes now have traits; however, they are not communicated to the player at the current timeːsteamsadː. Heroes [list] [*] The Shieldman: Area of shield protection. Provides a 10% deflection chance to adjective heroes. [*] The Scoundrel: Backstab fury - Provides an extra attack whenever flanking an enemy. [/list] Traits are individual passive abilities that the heroes always have. [h3]New Biome in the works.[/h3] We have also started to work on a Swamp Biome theme, a very unfriendly place inhabited by the Dregg faction, more info coming up. [img]{STEAM_CLAN_IMAGE}/40770191/d192408b8420ddb7117bb9ed4c52f8d5038c6a13.jpg[/img] With this Update, we are including new playtesters and urge you all to please spend a few minutes to give us feedback so that we can make an even better game. You can find the Questionnaire link in the main menu, or you can join our [url=https://discord.gg/JnhMxhv3]discord[/url] channel and write to us there. Have a fabulous week. Best regards The Playwood Project Dev Team