Game update 13

Successor

A rogue-lite strategy adventure, blending real-time & tactical turn-based gameplay. Build & equip your team of heroes and conquer procedurally generated regions. Generate your own campaigns and complete challenges to unravel and expand your miniature universe.

Hi everyone We are back with another update that mainly addresses general hiccups and bugs during the tactical pause, UI feedback, and enhanced player experience by testing character voices from our dear Lords and Heroes. [img]{STEAM_CLAN_IMAGE}/40659289/ba273ed2e8dad132e5f9eac990ca240930b5f319.jpg[/img] We are still getting lots of feedback through our questionnaire and Discord. Thanks for that. Our focus for the past weeks and a few to come are to polish and improve the content already in the game while we are working on the SAVE GAME system, which is highly requested. We also merge from Unreal 4.27 to Unreal 5. However, this build is still made in UE4, but we expect our next update to be in UE5. [i](a bit nerdy info. We know)[/i] ːsteamhappyː [h2] Patch Notes for build 0.6.22.6[/h2] [h3]Bugs and other issues [/h3] [list] [*] Fixed most issues of abilities that did not work well during the tactical pause. [*] Fixed/reduced issues when using abilities to fast after each other the tactical pause would freeze ( It can still happen, though) [*] Fixed issues with Sorceress freeze not supporting tactical pause [*] Fixed hit effect when struck by lightning. [*] Darkmoon seer now use their primary ability again [*] Skeletons now move at their correct speed [*] Lower the intensity of camera shake when units die [/list] [h3]Additions and corrections[/h3] [list] [*] When using an ability, a line will show the origin and target of the ability in the UI [*] Nerfed Critters spawned by the Druid [*] Nerfed a Legendary item giving the team a fire shield [*] Fandgripper is now equipped in the correct hand [*] Darkmoon lord now has info on its weapon [*] Added portrait of Shieldmaiden [*] When loading a new battle board, the camera will be further away, allowing players to view the whole board. [*] Added voices to all Lords and Heroes so they respond to issued commands during combat. [*] Partly added voices to Lords and Heroes to respond to interactions on the region map. [*] New UI sounds when interacting with elements during battle [*] Cooldowns on Dregg corpse pile showing time to next spawn. [*] Removed the idle question mark on units not doing anything. [*] Druids can no longer wield wands (this might be changed again in the future) [*] A new priest mode has replaced the old (placeholder) [/list] Feel free to ask questions or comment and let us know what you think so far and what features or iterations you want to see. If you like what we are doing, remember to Wishlist and follow to stay updated and maybe even join our [url=https://discord.gg/t4faEv6W]discord[/url] channel. Have a fantastic weekend, everyone / The Playwood Project Dev Team