Soup and Camfires

[img]{STEAM_CLAN_IMAGE}/40770191/f410532a97a395b9ff05ec538df4da3aad79b030.jpg[/img] Hi everyone, we are back with a few updates to the playtest demo. While they may seem small, we hope they improve the overall game experience. Open for new Playtesters We are opening up for playtesters during this weekend, crossing our fingers that you get time to play Successor and leave us some feedback. [b]Gameplay[/b] [list] [*] Changed hero rewards in the region to create a better feel of progression [*] Reworked difficulty on most encounters for better balancing. [*] Added Legendary reward for completing Heimstead. [*] Added berserk buff [*] Swamp hut with a cauldron that may buff anyone drinking from it. [*] Campfire provides a buff for enemy units until its fires are out. [/list] [img]{STEAM_CLAN_IMAGE}/40770191/d6557456b7a947c8f13b320a8fbdf16928ec4e78.gif[/img] [b]Visuals updates[/b] [list] [*] Design updates to the Mountain boards [*] Design updates to the Wasteland boards [*] Spawn effect for skeletons [*] New particle effect for burning [*] Improved Lizard totem fire [*] Added sound to ground tiles [*] Effect when walking on the ground. [*] New sword attack effect. [/list] [img]{STEAM_CLAN_IMAGE}/40770191/3695229f9535741a8f5a8632553ea2dfe88e24ea.gif[/img] The work on our procedural system has not been as painless as we hoped but is coming along well, and we are looking forward to having it ready for you to try out. Remember, your feedback is valuable for us, so don't forget to tell us what you think if you join the playtest. Best regards The Playwood Project Dev Team