Strategic Command WWII: World at War v1.15.00

Strategic Command WWII: World at War

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

A new patch is available for Strategic Command WWII: World at War. Here is the [b]full changelog[/b]: GAME ENGINE - Fixed a FoW unit reveal error when a hidden enemy unit is adjacent to a Land + Sea hex (BPINisBACK). - Fixed an end of turn port control determination error for when adjacent enemy units are present, now it correctly only checks for adjacent enemy resources (boudi). - Fixed a strike range estimated combat losses error that would show estimated losses for targets that could not be attacked due to poor weather effects (Mithrilotter). - Fixed a neutral Major AI TRANSPORT script issue when attempting to transport to a friendly minor that is also active but not yet in the war, e.g. Italy to Libya (Lothos). - Fixed a PURCHASE UNITS screen partial text display error (gwgardner). - Fixed a rare PBEM++ save turn error (hansondavid4) - Fixed an intelligence spotting report location information error for naval units when in spotted in port (Armuss). - Fixed a reverse order bug for the cumulative summaries screen accessed via the 'L' hotkey (gwgardner). - Fixed a bug that had could have Long Range Transports unload with supply = 11 (Bill Runacre). - Fixed an HQ attachment range highlight error that did not properly reach all proper in range positions (LoneRunner). - Fixed a FoW reveal error for enemy naval units hidden on neutral Major coastlines (Bavre). - Windows scaling is now detected and reported in the SETTINGS screen, and listed resolutions will be relative to the current scaling setting as well. - Subs can now dive up to 4 hexes away if applicable (Elesar2). - AI Subs in Silent mode will no longer naval cruise (Lothos). - Penalties/Bonuses will now check resources before terrain if a unit is on a terrain and resource hex (OxfordGuy3). - Air units can now recon and attack in bad weather, all attacks in bad weather will be at 50% effectiveness. - Special Forces can now amphibiously transport at damaged ports that are less than strength 5 (Mithrilotter). - Subs that are at strength = 1, and then dive and lose a strength point and are subsequently lost, will now be properly reported as lost in the LOSSES screen (mdsmall). - Map will now center of the Capital of any country that is preparing for war, or if they have entered the war. - Maxed out research categories will now have any remaining research chits automatically reclaimed and MPP funds returned at 50% to the player. - Mouse hovering over major rives now shows a +1 movement penalty in the Operational information panel (Professor Von-Wulfen). EDITOR - Fixed an issue that did not allow some AI scripts to use any #GOAL_POSITION with an x value = 0 (Lothos). - #LENGTH definition added to Templates\AI\guard.txt file (rmelvin). - #CONDITION_POSITION < > function now detailed in Templates\Events\unit.txt file (rmelvin). - #DESTINATION_RESOURCE definition added to Templates\AI\purchase.txt (rmelvin). All Campaigns - Subs now have zero supply loss when attacked (Elessar2). - All types of Cruiser now only gain defensive bonuses from ASW (mdsmall). - Light Cruiser build times reduced to 8 months (Mithrilotter). - Increased Germany’s Rocket Build Limit to 3 (ElvisJJonesRambo). - All AI Kamikaze deployment points now have at least one alternative deployment location (Mithrilotter). - Added Fortifications to the two hexes NW of Vladivostok (Chernobyl). - Changed the Production Delay from Turns to Months (ziploc). - Turkey is now a Soviet rather than UK Minor (BigJohn) - North Sea hexes 89,25 and 90,25 are now neutral (CaesarAug). - Map text saying Kalininsk at hex 122,20 removed (Mithrilotter). - Reduced the chance of Mud in summer in Weather Zone 63 (Vietnam Monsoon) from 70 to 55% (EarlyDoors). - The Japanese Home Guard in Tokyo & Osaka will now deploy should Okinawa or Iwo Jima be invaded (LoneRunner). - Infantry Weapons and Heavy Tanks research now provides a 0.5 increase in attack and defense values against Transports (HamburgerMeat). - Soviet Shock Armies can now upgrade with 1 level of mobility (petedalby). - DE 319 Transfer Supplies to the USSR through Persia now requires the hexes between Bushehr and Baku to be in Allied hands, rather than Baku (jackmck). - The Spanish Republican resistance can now provide intelligence to S.O.E. on an Axis build up in Spain from January 1943 rather than 1944 (wobbleguts). - Added an extra Japanese AI Fortification script in Japan (Mithrilotter). - Added a Japanese AI Engineer script at Jehol from Jan 1942 at Veteran setting (Mithrilotter). - Zurich added as a Swiss alternate capital (Checksum). - Dummy DE 164 added to trigger National Morale scripts boosting British Morale for the liberation of London, with it linked to the National Morale script (OldCrowBalthazor). - The National Morale script USSR - Soviet Morale Improves As The War On The Eastern Front Continues (Continuous) now provides 150 rather than 100 points per turn (BigJohn). - The National Morale scripts USSR - Soviet Morale Improves As The War On The Eastern Front Continues now require Sverdlovsk rather than Moscow to be in Allied hands to fire (BigJohn): - Increased the boost to US National Morale when Germany surrenders from 5,000 to 10,000 points (EarlyDoors). - Transport Build Limits in the Strategy Guides now have a key and an explanation as to which tech increases them (firsteds). - Updated the script headers to better explain the #AI= Values range settings (Lothos). - National Morale script templates updated to say #COUNTRY_ID= Country ID associated with this event (this is the country that will either benefit or be penalized by the script) (redrum68). - Updated the Guard script headers relating to the first #FRIENDLY_POSITION (Lothos). - Added several Japanese GUARD scripts for Kendari, Kuching and Dili (Mithrilotter). - If Spain joins the Axis, Axis forces should now garrison La Coruña and Burgos (Mithrilotter). 1939 Campaigns - Pop Up and Mobilization_2 script added so that Amphibious Transports belonging to any Allied country, or naval units belonging to the UK, Canada, Australia, New Zealand, Dutch East Indies, France, South Africa, Malaya or India within 21 hexes of Yokohama (213,58) or Tainan (197,69) will swing the US by 8-15% away from the Allies every turn that this condition is met (Scott Martin; Elessar2). - If DE 104 cannot fire because London is in Axis hands at the time, Yugoslavia will now automatically join the Axis providing it has a pro-Axis leaning. To make this work, DE 104 has been changed to TYPE= 3 (NinjaBushido). - Reduced the Morale Boosts and Penalties of surrenders on land and air units from 15-25% to 10-20%. - Introduced a National Morale boost to Italy in the face of Allied aggression early in the war. - The US tank unit that deploys on Samoa now has 3 alternative deployment locations (calcwerc). - Condition Position for the Spanish Blue Division changed so it now just requires a German unit to be within 2 hexes of Riga (El_Condoro;Jkap). - The Condition Position checks requiring there to be no Allied units in northern France have been removed from DE 624, DE 673, DE 680 and DE 681 relating to the deployment of Coastal Guns on the Atlantic Wall (Taifun). - Corrected a Mobilization_1 script that mentioned Tunisia but was really for Iraq. - Mobilization_1 scripts added for Algeria, Syria, and Vichy France to react to an Allied declaration of war on Tunisia (Mithrilotter). - Removed the Condition Positions for DE 406 for the USSR to decide if it wants to invade Poland (BigJohn). - Added a check for Saint Nazaire to be in Axis hands when the British are presented with DE 115 to prepare Operation Chariot (Herzog Sieg; Duedman). - Added a Territory script fired by DE 610 for Penang Port 175,80 to transfer to Germany (petedalby). - Amended a German AI Guard script to increase the chance of Bordeaux being garrisoned (Mithrilotter). - Increase the chance of China investing in AA (Mithrilotter). - The USA may now invest in Advanced Subs in 1941 and 1942 (Mithrilotter). - Mobilization_1 scripts added to swing the US and Vichy France by 15-20% towards the Axis if the Allies declare war on Indo-China (petedalby). - Mobilization_1 script amended so that the penalty of an Allied declaration of war on Japan has been increased from an 8-15% swing towards the Axis to a 25-40% swing. It will also trigger a 12-25% swing of the USSR towards the Axis (LoneRunner; Chernobyl; petedalby). - Increased the penalty to India and the UK in the Mobilization_4 scripts of Allied declarations of war against New Guinea, the Solomons and Sarawak from 1,000 National Morale points to 2,500 (Marcinos1985). - An Axis declaration of war on the USA will now trigger a reduction in the unit morale of Allied units on Guam and Wake Island (ArcturusRising; firsteds; Tanaka; OneShoe). - The Operation Countenance Decision will now also be presented if Persia is pro-Allied, as previously it only fired if Persia was neutral but pro-Axis (BigJohn). - A note has been added to the Strategy Guide to mention that if Axis forces advance to within 1 hex of Sevastopol, Turkey has a 50% chance of swinging 10-20% towards the Axis (firsteds; ElvisJJonesRambo). - Removed AVG “Flying Tigers” from China’s Fighter names as it arrives by script (Mithrilotter). 1939 & 1942 Campaigns - #FLAG_ID= corrected in the Allied AI Guadalcanal Strength script. - DE 682 added to ensure that DE 355 can only trigger pro-Allied Vichy Partisans on the Vercors Massif, "Massif central" and Corsica (Yvan1326). - The Mobilization_2 scripts for Vichy France and Madagascar to join the Allies when France has been liberated now requires there to be no Axis units within 3 rather than 4 hexes of Paris to fire (Mithrilotter). - US AI will now attempt to capture Oran if the Algerian capital has moved there based on prior events after the Torch landings (Mithrilotter). 1942 Axis High Tide Campaign - #1275= Von Vietinghoff added to the German, French and Spanish unit text files (Fafnir). 1942 Campaigns - Mobilization_1 scripts added for Algeria and Vichy France to react to an Allied declaration of war on Tunisia (Mithrilotter). 1942 & 1943 Campaigns - Duplicated Japanese HQ names removed from the map and replaced with other HQs (Mithrilotter). 1943 Campaigns - Removed Cairo from the Axis Decisive Victory Condition, and replaced Delhi with Calcutta and Canberra with Batavia (Mithrilotter).