Strategic Command WWII: World at War updated to version 1.01

Strategic Command WWII: World at War

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

Hi everybody! [i]Strategic Command WWII: World at War[/i] has been updated to version [b]1.01.00![/b] Check the changelog below [b]Changelog v1.01.00:[/b] [b]Game Engine Changes/Fixes [/b] • Fixed an error that allowed escorts to fly from bad weather hexes. • Fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only. • Fixed several AI GUARD script errors and other AI optimizations. [b]All Campaigns [/b] • Trigger position for the National Morale script USSR Morale Boosted From Allied Landings In France amended (Mithrilotter). • Text removed from a Belligerence script when China surrenders, and an additional script added so Italian units could enter a surrendered China (Bryan Hawkins). • Makassar port in the Celebes moves (Fishbreath). • San Juan on Puerto Rico’s name corrected (dwrobel). • Resource.txt files updated for Hunters Point, Bushehr and San Juan (PDL). [b]1939 World at War & 1939-45 Race to Victory [/b] • Mobilization_2 script for when the Axis seize Kuwait corrected (Bryan Hawkins). • Increased the per turn chance in the War Entry script for South Africa joining the Allies from 25 to 50% (Xwormwood). • Reduced the swing for Persia and Turkey when Persia is declared war on from 50-75% to 20-35% towards the other side (Philippe). [b]1942 Axis High Tide & 1942-45 Race to Victory [/b] • Nauru now starts the campaign in Japanese hands (Mithrilotter). • India now starts with a chit invested in Mobility research (Mithrilotter). [b]1943 Allies Turn The Tide & 1943-45 Race to Victory [/b] • India now starts level 1 in Mobility research (Mithrilotter).