Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.
Hi everybody!
[i]Strategic Command WWII: World at War[/i] has been updated to version [b]1.01.00![/b]
Check the changelog below
[b]Changelog v1.01.00:[/b]
[b]Game Engine Changes/Fixes [/b]
• Fixed an error that allowed escorts to fly from bad weather hexes.
• Fixed an error that allowed land units to amphibiously embark from any position as this should have been limited to Special Forces only.
• Fixed several AI GUARD script errors and other AI optimizations.
[b]All Campaigns [/b]
• Trigger position for the National Morale script USSR Morale Boosted From Allied Landings In France amended (Mithrilotter).
• Text removed from a Belligerence script when China surrenders, and an additional script added so Italian units could enter a surrendered China (Bryan Hawkins).
• Makassar port in the Celebes moves (Fishbreath).
• San Juan on Puerto Rico’s name corrected (dwrobel).
• Resource.txt files updated for Hunters Point, Bushehr and San Juan (PDL).
[b]1939 World at War & 1939-45 Race to Victory [/b]
• Mobilization_2 script for when the Axis seize Kuwait corrected (Bryan Hawkins).
• Increased the per turn chance in the War Entry script for South Africa joining the Allies from 25 to 50% (Xwormwood).
• Reduced the swing for Persia and Turkey when Persia is declared war on from 50-75% to 20-35% towards the other side (Philippe).
[b]1942 Axis High Tide & 1942-45 Race to Victory [/b]
• Nauru now starts the campaign in Japanese hands (Mithrilotter).
• India now starts with a chit invested in Mobility research (Mithrilotter).
[b]1943 Allies Turn The Tide & 1943-45 Race to Victory [/b]
• India now starts level 1 in Mobility research (Mithrilotter).