New update - v1.09.00

Strategic Command WWII: World at War

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

We've release a new official patch for Strategic Command WWII: World at War. Check out the changelog for v1.09.00 GAME ENGINE CHANGES - Fixed a NEW UNITS screen error that kept the OK button appearing as disabled even though it is enabled and clickable (sschnar1). - Fixed an error where Armoured trains did not automatically provoke counter artillery fire that were in defensive range (Will952). - Fixed some localization issues for Multiplayer games that were not translating properly between players in different languages (EarlyDoors). - Fixed a resource supply/strength calculation error that did not see Minor controlled Primary/Industrial resources drop in strength when cut by rail to a Major Primary/Industrial supply source (mdsmall). - Fixed a PBEM++ tournament game 'Save' and 'Quit' error that would end in a CTD. - Fixed an isse that did not properly indicate that an artillery is no longer able to move or attack after an upgrade or reinforcement (Tanaka). - Fixed an error in 'objective' based scenarios/campaigns where the wrong hex control was assigned for occupied but then liberated hexes. - Fixed a naval combat error that did not properly have naval units demoralizing other naval units whenever applicable (Gilber). - Fixed an AI purchase animation error that had it CTD when purchasing and replacing destroyed Carrier units (Ason). - Fixed a bottom edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (Chernobyl, OldCrowBalthazor). - Fixed an HQ attachment range helper highlight that did not always match up with the actual attachment range (Pocus). - Fixed an Engineers/Paratroops error that kept them in Fortification/Prepare mode after being forced to retreat (ElvisJJonesRambo). - Improved an AI HQ position vulnerability issue (Joseph). - Improved GRAPHS screen readability with a relative max value between all nations per category (mdsmall). EDITOR CHANGES - Fixed an editing Weather zones error that did not keep data separate for each season (Elessar2). All Campaigns - The French, German and Spanish language versions of the POP UP and DECISION scripts have been improved. - Reduced the attack values for naval units carrying out shore bombardment against aircraft from 1 to zero (canuckgamer). - HQs can now upgrade AA to level 3 (Will952). - Removed the ability for China to research Heavy Bombers as they cannot build any Strategic Bombers (taffjones). - Changed the CONDITION_POSITION settings for DE 106 on moving the British capital to Australia or Canada, so that now it just requires an Axis unit to be present in the UK to fire (rarothl). - Added a CONDITION_POSITION for DE 250 French liberation helper so that it will now only provide a liberated France with extra MPPs if there are no Axis units within 3 hexes of Paris (Mithrilotter). - Dummy Decision 162 that controls the UK convoy to Murmansk now requires all land hexes on the road between Murmansk and Volkhov, plus the town of Vologda to be in Allied hands to fire. - Axis AI Unit script added for a Japanese Kamikaze unit to arrive in Japan (Mithrilotter). - Increased the chance of Germany investing in Ground Attack Weapons in 1939-41 and Japan investing in Anti-Submarine Warfare in 1942 (Mithrilotter). 1939 Campaigns - Alternative deployment locations added for the Unit script #NAME= DE 806 - Indochina Expedition Army UNIT (angriff). - While Italy is neutral, the US will now mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 12 hexes of Syracuse Port, or 7 or more Allied naval units within 12 hexes of Syracuse Port. - If Iraq has a pro-Axis leaning then the presence of 1-2 Axis units within 7 hexes of the Suez Canal (122,68) will have a 50% chance per turn of swinging Iraq 25-35% towards the Axis (Mithrilotter). - Amended the Japanese AI to exclude several positions from OFFENSIVE planning deep in China and along the Indian border until the AI is in a better supply position to do so (Mithrilotter). 1939 Race to Victory Campaign - Victory Conditions amended; please see the last page of the Strategy Guide for details. 1941 Rostov Campaign - Fixed a VICTORY script error that did not properly recognize German or USSR victories by the correct end date (petedalby). Strategy Guides - changed Beirut to Damascus in the section regarding Turkey mobilizing (jjdenver). - Changed the CONDITION_POSITION settings for DE 106 on moving the British capital to Australia or Canada, so that now it just requires an Axis unit to be present in the UK to fire (rarothl). Note: - Mobilization_2 script for Italy added so they now have a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).