Strategic Command WWII: World at War - v1.13.00

Strategic Command WWII: World at War

Strategic Command WWII: World At War is your chance to re-fight the 20th century’s greatest conflict, from Poland to China, Normandy to the Pacific, on a map encompassing the globe.

A new patch is now available for Strategic Command WWII: World at War. Check out the full changelog: [b]GAME ENGINE Changes[/b] GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby). - Removed the GDI+ installed check at runtime. EDITOR - Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings. All Campaigns - Made Strasbourg a Fortified Town and Dijon a city, in order to make the former more defensible, the latter compensating France for its lost income (hansondavid4). - Mannheim is now a Fortified Town so that the West Wall is complete along the French border. - Davao in the Philippines is now an Industrial Center so that any new Filipino units can be deployed there if Manila is under siege (ArcturusRising). - Script templates and headers amended to correctly reflect that Belgium is #COUNTRY_ID 10 and Madagascar is 11 (PBB). - There will no longer be Sea Ice in the Antarctic in January (Neutron). - A note explaining why the Axis can pass through the Strait of Gibraltar when Gibraltar is in Allied hands, whereas the Allies cannot if Gibraltar is in Axis hands has been added to the Strategy Guides (DavidDailey). 1939 Campaign - Belligerence setting for France to be at war with Japan now requires the US to be at 100% mobilization (firsteds). - A Japanese landing in Africa will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (havoc1371; Elessar2). - A Japanese landing in the Middle East will trigger a Mobilization_2 script moving the US 10-25% towards the Allies (boudi). - Fixed the first of the Surrender_2 scripts entitled #NAME= DE 626 - UK Invades Iraq In Response To Pro-Axis Coup (Variable) so that it is linked to DE 671 rather than DE 672. 1939 Race to Victory Campaign - Fixed the second of the Surrender_2 scripts entitled #NAME= DE 626 - UK Invades Iraq In Response To Pro-Axis Coup (Variable) so that it is linked to DE 672 rather than DE 62. 1942 Axis High Tide Campaign - Rommel HQ in North Africa's name added (Hydra).