This small Starground update addresses some game breaking issues people ran into after the launch of v0.9.0. In addition, it adds in some small QOL features, improves performance, and makes a change to inventory components for modding.
This will likely be the last version for v0.9 to cap things off for v0.10, which will be brought up again in a post about our roadmap and the plans for v0.10.
Let me know if any other issues come up, and thanks!
[h3]Additions[/h3]
[list]
[*] Added the ability to mine loot chests and drop items
[*] Added the take_over_resource function into ModAPI for replacing assets from other locations
[*] Added an in-game screenshot functionality
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[h3]Changes[/h3]
[list]
[*] Changed the overridePath variable in inventory components to use a full path instead of ones only in the /Displays path
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed an issue where shopkeepers no longer worked
[*] Fixed an issue where loot chests in dungeons crashed the game
[*] Fixed an issue with underground conveyors where gaps between items would show up on low FPS
[*] Fixed a potential crash related to missing translation data
[*] Fixed a potential crash related to not having voices installed
[/list]
[h3]Optimizations[/h3]
[list]
[*] Optimized performance of underground conveyors
[*] Greatly optimized performance of movers
[*] Optimized performance of players
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