Build a formidable factory and go dungeoning alone or with friends. Solve logic puzzles and automate resource collection and crafting, or venture into dungeons filled with dangers and rewards. Find your own ideal gameplay balance, as any unique path will advance the story!
This small Starground update addresses some game breaking issues people ran into after the launch of v0.9.0. In addition, it adds in some small QOL features, improves performance, and makes a change to inventory components for modding.
This will likely be the last version for v0.9 to cap things off for v0.10, which will be brought up again in a post about our roadmap and the plans for v0.10.
Let me know if any other issues come up, and thanks!
[h3]Additions[/h3]
[list]
[*] Added the ability to mine loot chests and drop items
[*] Added the take_over_resource function into ModAPI for replacing assets from other locations
[*] Added an in-game screenshot functionality
[/list]
[h3]Changes[/h3]
[list]
[*] Changed the overridePath variable in inventory components to use a full path instead of ones only in the /Displays path
[/list]
[h3]Fixes[/h3]
[list]
[*] Fixed an issue where shopkeepers no longer worked
[*] Fixed an issue where loot chests in dungeons crashed the game
[*] Fixed an issue with underground conveyors where gaps between items would show up on low FPS
[*] Fixed a potential crash related to missing translation data
[*] Fixed a potential crash related to not having voices installed
[/list]
[h3]Optimizations[/h3]
[list]
[*] Optimized performance of underground conveyors
[*] Greatly optimized performance of movers
[*] Optimized performance of players
[/list]