Build a formidable factory and go dungeoning alone or with friends. Solve logic puzzles and automate resource collection and crafting, or venture into dungeons filled with dangers and rewards. Find your own ideal gameplay balance, as any unique path will advance the story!
This small experimental update includes a few fixes that were accidentally introduced in the last version, alongside some changes to ModAPI to make modding better.
[h2]Additions[/h2]
[list]
[*] Added a new ModAPI function for syncing inventories with clients
[*] Added the ability to see player multiplayer IDs in the playerlist when the F3 menu is open
[*] Added the menu_loaded signal that is emitted when the main scene is instantiated and loaded (accessed in Global)
[/list]
[h2]Changes[/h2]
[list]
[*] Changed the use of mod_initial_load.gd to instead use a script pointed to within info.json
[*] Changed the version numbering in-game to use a dash "-" instead of an underscore "_"
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an issue where zooming out had no limit
[*] Fixed an issue where mod validation was not in the right order
[*] Fixed an issue where bombs and nuclear bombs were not usable
[/list]