[h3]Starground v0.10.2 is now here! This update adds in a couple new nice to haves, along with a ton of QOL changes, additions, and fixes to some old bugs.[/h3]
[h1]Whats New[/h1]
[h2]Editable Terrain[/h2]
[img]{STEAM_CLAN_IMAGE}/44866778/815fd71a30643eec5020ff5d5be5c25690f271a5.gif[/img]
Stargrounders are now able to modify and move terrain tiles around on Veridan! Once unlocking the Terrain Manipulation research, players can access the new shovel tool to break tiles. You can also place them back down from the building menu, and buy more in the space hub from the Snail.
This will allow players to build out their island for ideal factory layouts, and convert resource nodes from and to oil.
[h2]Commands[/h2]
[img]{STEAM_CLAN_IMAGE}/44866778/3b167c72638a0cadb0a53b1981c30416f06aee15.png[/img]
Commands are finally here in Starground! While they don't mean much for regular play, it allows for a type of "creative mode" world, or changing things to spice up gameplay. Enabling commands will disable achievements that will eventually be added in the future.
[h3]All the commands available are:[/h3]
[list]
[*] /tp - teleport to a location
[*] /give - gives an item and/or quantity
[*] /kill - kills the player
[*] /time - sets the current day time
[*] /noclip - enables/disables noclip
[*] /movespeed - changes player movespeed
[*] /zoomlimit - enables/disables the zoom limit
[*] /miningspeed - changes player mining speed
[*] /rain - start/stop rain
[*] /create - creates a scene that exists within the game files (be careful spawning on some kinds of scenes!)
[*] /help - gives a list of commands
[/list]
Custom commands can also be added via modding (check the [url=https://github.com/chip003/starground-modding]modding repo[/url] for more details)
[h2]Resource Clustering[/h2]
[img]{STEAM_CLAN_IMAGE}/44866778/053cc3857812525c289e550f5c47ac0d657b906c.jpg[/img]
Resources now spawn in a new way. Instead of being randomly placed around, they spawn in clusters. This means collectors and thumpers are much better when placed in resource-dense locations, and voids between clusters are left free of resources. These are perfect places to build your factory without decreasing your resource production.
Resource positions and types are now also linked to the world seed. This means they will always be the same kind of resource, and spawn in the same location every time you load a game, or use the same seed.
These changes aim to make early game much easier to sustain (especially with fuel), and to make end-game designs more interesting, since clustering requires more thought-process instead of the "place collectors everywhere" approach.
[h3]As always, let me know on the Steam forums, or on Discord if you run into any new issues. Enjoy![/h3]
[h1]Full Changelog[/h1]
[h2]Additions[/h2]
[list]
[*] Added the ability to go through old chat messages with up and down arrow keys
[*] Added commands
[*] Added the tp command
[*] Added the noclip command
[*] Added the rain command
[*] Added the kill command
[*] Added the give command
[*] Added the movespeed command
[*] Added the miningspeed command
[*] Added the create command
[*] Added the help command
[*] Added the time command
[*] Added editable terrain
[*] Added the shovel tool
[*] Added land tile items
[*] Added the ability to rotate airlocks and storage interfaces to place them vertically
[*] Added the ability to purchase land tiles from the snail in the Space Hub
[*] Added a new resource clustering algorithm to make resources spawn in denser patches (and leave empty voids) instead of randomly or in a grid
[*] Added the terrain manipulation research
[*] Added the ability to clear a second keybind by rightclicking it
[*] Added the new Sedna's Gift track to Tyria (thank you ace!)
[*] Added a world options menu to configure world settings on creation, or in-game (found in the options menu)
[*] Added the ability to add a modifier to a keybind
[*] Added infinite research for thumper speed
[*] Added smooth mining mode for controller
[*] Added a crosshair for controller
[*] Added unbinded keys to toggle smooth mining mode and hit first object
[/list]
[h2]Changes[/h2]
[list]
[*] Increased the size of the back button icon for the chat on controller
[*] Made it so that the hotbar no longer overlaps on the chatbox on large ui scales, now that the chatbox size is dynamic
[*] Made it so V2 tesla coils placed in the water have a water sprite
[*] Decreased the cost of Better Automation and Clean Energy researches
[*] Made it so the "Consumes" and "Generates" tags are now colored, and removed the negative sign
[*] Made it so that training dummies now save their face and sync it on multiplayer
[*] Made optimizations to game loading order, which will help with multiplayer connection issues
[*] Made it so rain splash particles fade in and out
[*] Reworked the controls menu to convert from physical to regular keycodes, make controller binds more obvious and intuitive, and better convert from inputs to icons and text
[*] Made changes to the minimap to better represent shorelines and update dynamically with terrain changes
[*] Changed the minimap colors to increase contrast and readability for those with red/green colorblindness (in the future, we'll likely have colorblindness modes and/or customizable colors)
[*] Made it so the chat line edit now displays the binded key
[*] Updated the translation sheet
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed an issue where beach balls flipped their orientation depending on the direction they are hit
[*] Fixed an issue where beach balls rotated way too much
[*] Fixed an issue where non-power using buildings would cause the power tooltip to play
[*] Fixed an issue where tutorial tooltips were not translated
[*] Fixed an issue where ui scale was unchangeable on controller
[*] Fixed an issue where resources could sometimes drop multiple times at low FPSs, or with extremely fast mining speed
[*] Fixed an issue where skateboards could start to multiply your speed up to infinity, softlocking the player and teleporting them to NaNland (NaN coordinates)
[*] Fixed an issue where rotating a building could cause offset issues with 3x2 buildings like the grinder and refinery
[*] Fixed an issue where the "Created In" popup on items showed multiple of the same building
[*] Fixed an issue where treadmills still worked underwater
[*] Fixed an issue where the metal tile sound effect would transfer to veridian
[*] Fixed an issue where movers could access the wrong index, causing crashes on load and during play
[*] Fixed an issue where kickflips didn't sync on multiplayer
[*] Fixed an issue where the amounts of lost items on death would overlap the pause menu
[*] Fixed an issue where trees and rocks didn't drop their player-specific secondary items
[*] Fixed an issue where rain splash particles didn't work for clients on multiplayer
[*] Fixed an issue where tesla coils would not react to water changes, causing issues on load and allowing people to illegally connect tesla coils
[*] Fixed an issue where the hotbar selection ability on controller crashed the game
[*] Increased the initial thumper speed from 10 to 12 seconds
[/list]
[h2]Modding[/h2]
[list]
[*] Added the CanPlaceShore and BannedRegions tags to buildings
[*] Added a function to ModAPI to add commands
[*] Added the set_time function to ModAPI
[*] Added the set_rain function to ModAPI
[*] Added the add_command function to ModAPI
[*] Organized and better documented the ModAPI script
[*] Added the input_type_changed signal to Global
[*] Added the language_changed signal to Global
[*] Added the get_input_icon_path() function to Global (returns an icon for a given InputEvent)
[/list]