Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
I'm happy to present you a big update with the new mechanics and quality of life stuff! This update introduces three new machines called "Stabilizers". The first one becomes available after encountering the first surge and locating Elmerine. Placing a stabilizer near a surge (being careful not to accidentally collapse it) allows it to harness the surge's power for a few minutes. The effect varies depending on the type of surge and scales with its grade, which is indicated by its size and the number of stars in a stabilizer's tooltip. There are three surge grades. Higher grades produce stronger and more frequent effects. The same goes for the stabilizers. The second stabilizer becomes available at a certain point in the game's progression, and the third one is quite tricky to discover. These stabilizers offer different ways for progressing through the game or can be ignored in favor of simply collecting resources from surges.
SPOILER ALERT. The effects of the surges. I strongly suggest you to explore stabilizers on your own at first.
[spoiler]Charonite surge: Boosts a random channel for a short amount of time.
Elmerine: Tries to refill a random building.
Qanetite: Hits a random cube with the force dependant on the surge grade
Beta-Pylene: Hits a random cube containing Beta-Pylene, knocking it out of the cube and leaving mostly Charonite. Damages the cube.
Hell Gem: Boosts a random converter.
Chromalit: Spawns a surge. Just one Chromalit surge can be stabilized.
Celestial Foam: Forces immediate annihilation of one Hell Gem with one cube of Celestial Foam.
Hollow Stone: Spawns a Hollow Stone
Void: Recharges one second-grade stabilizer and dies out shortly after. And something else.
Reality: Recharges all the symbols to some degree, depending on the grade of the surge. And something else.[/spoiler]
What else is there:
+ Now you can swap buildings when relocating them with [E]
+ UI is scaled for big screens
+ Added hints telling if a machine can be moved or copied in [Alt] mode
+ Ctrl+w shouldn't affect other apps now
+ Converters now show their output in a tooltip
+ New Neophobia achievement
+ Fill director stops pointing to machines immediately after a click
+ Zoom level doesn't reset on restart
+ Fullscreen setting persists
+ Added relocation to gamepad controls (leftmost round button, [x] on xbox or [square] on ps controller)
+ Fixed a few bugs in a gamepad support
+ Chat scrolls to the most recent text by default
+ Romanian language is added to the game
+ General Decay Reactor now can be connected to the conductors network
+ Fixed resource icons in the machine store again
+ Fixed a rare bug which was preventing finishing the game
+ Tweaked scroll speed for windows platform
+ Proper rendering of resources traveling through conductors
+ Charonite and Void surges are slightly more distinguishable from each other
+ Added a guiding arrow on the other side
+ Fixed other minor bugs
Thank you all for playing my game, and see you on the next update!