Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
+ limited UI size for large displays
+ fixed Red Blue Rock achievement bug, which was making it unachievable
And one more thing:
In a simple words: much less whack-a-mole.
Details: As you may or may not know, there is a mechanics allowing you to refill multiple buildings on a single silo charge if it happens quick enough. But there was a problem: converters drift a little out of sync and on top of that, the time until resources arrive to a refilled machine varies. It's like that for a reason: if everything happens at the same frame, it doesn't look good in general.
I gave converters a little variation to the animation, but the functional timings are strict now. So if you make a converter setup around a silo, it will get the full benefit of single charge refill until the silo is depleted.