1.0.6: Relocation and Surges

Sixty Four

Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.

Firstly, thank you a lot for all the support for the game! And secondly, I'm happy to announce a fresh new update. It has some major improvements to quality of life and progression in general: + Machine relocation. If you have a [spoiler]disassembling tower[/spoiler], you can relocate most of the machines by pressing [E]. You can't move cubes, extractors, machines built on [spoiler]hollow rock and hollow stones[/spoiler] + Working channels now cause anomalous resource manifestation, which you can collect manually + A silo can refill multiple machines on a single charge now (if refills happen in a very short amount of time). This is a huge buff to autonomy of converters. + halved the [spoiler]Chromalit price of Celestial Irradiators[/spoiler] to make it more more accessible if you miss the [spoiler]Chromalit vein[/spoiler] + [spoiler]Hollow stone[/spoiler] spawn rate of the [spoiler]Reconstructed Hollow[/spoiler] almost doubled + if you press [Q] over a machine, the machine store centers on a relevant item + greatly reduced visual noise for "no flashes" mode + Fixed a bug which allowed to build/refund a machine more than once + ctrl+w shouldn't close the game right now on Windows + reduced price scaling for most resonators + reduced price scaling for [spoiler]Hell Gem injector and Hell Gem destabilizer[/spoiler] + even less price scaling for [spoiler]conductors[/spoiler] + time warps don't affect camera movement anymore + a bit less steep scaling for upgraded channel coolers + Added a Latvian language thanks to Roberts Artūrs Bumburs + updated some of the translations and added the contributors to the ending credits + fixed some minor bugs The update is now live for both Windows and Mac versions of the game. There was quite a few updates to the game in the past patches, like new buildings and mechanics, so feel free to browse through them in case you missed that.