Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
Hey! There are quite a few things in this update, primarily based on your feedback. Its main goal is to make your time in the game more pleasant and to make the most challenging moments a bit less frustrating without making them too straightforward, if it makes sense.
New features:
+ [b]There's a new type of machine[/b]. Once you build it, you can click and hold cubes to break them, just like with the first machine. Descriptions for these machines in different languages may be a little off at the moment. I'll fix that with the following updates.
+ [b]You can now zoom in and out[/b] using your scroll wheel while holding the shift or control key. Tapping shift or control without scrolling will return the game to its original zoom.
+ [b]Shop update[/b]: machines are now grouped with similar ones and their upgrades. Some have changed places to be closer to relevant neighbors. The shop can be minimized for easier access in the late game (look for the button in the bottom-right corner of the screen)
+ [b]Added a control for disabling flashing lights[/b]. The button is in the bottom-left corner of the menu, next to flashlight mode
+ [b]There is a Hungarian language [/b]now in the game, thanks to Simon Dániel and Márton-Mezey Csenge
Rebalancing and refining:
+ The chance of [spoiler]getting to the other side by teleporting after the chancel[/spoiler] is dramatically increased
+ Reduced the [spoiler]Qanetite price of General Decay Reactor[/spoiler] to make it accessible earlier
+ Halved the [spoiler]Qanetite price of Hollow Rock Research Facility[/spoiler]
+ Removed the requirement of [spoiler]6 Gradient Wells to build ???[/spoiler].
+ [spoiler]Time warps[/spoiler] are two times shorter and less likely to be severe and more likely to speed things up
+ [spoiler]Hollow stones[/spoiler] can't spawn behind the [spoiler]hollow rock[/spoiler]
+ [spoiler]The jumpscare image[/spoiler] now better fits the lore and gives a better clue on progression
+ Reworded [spoiler]Irradiator's[/spoiler] description to give a better hint on progression (just in English now, but other languages will follow shortly)
+ Steam achievements persist in-game
+ A visual glitch with resources in the shop menu on some computers should be fixed
+ Fixed some typos and minor inconsistencies
If you wish to see the updates as soon as they are ready, there's a "destabilized" branch of the game designed for testing the changes. Before switching to the testing branch, I strongly advise exporting your game and saving it to a text file to ensure your progression is safely preserved (There is an [export] in the bottom of the main menu).