Performance and quality of life update 1.0.4

Sixty Four

Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.

I keep working on the updates to deal with the most prominent issues based on your feedback. This update addresses the main causes of the performance drops in the mid and late game. And there's something more for quality of life: + Limited the amount of sounds playing at the same time, except for the active ones, like [spoiler]teleporting[/spoiler]. It should fix a problem in the late game when the sound was disappearing on some computers, followed by a performance drop + Big [spoiler]Fill Director[/spoiler] update: now if a machine is near a [spoiler]Silo, Director[/spoiler] points only to the [spoiler]Silo[/spoiler]. This should greatly reduce visual noise, improve performance and make [spoiler]Fill Director[/spoiler] more useful. Even without [spoiler]Silos[/spoiler] it should perform better. + [spoiler]Silos[/spoiler] don't waste their charge in the moment they are refilled. It gives them more autonomy, which is proportional to the number of machines around. Also there is no need to prefill the machines to make it more efficient. + [spoiler]Containment[/spoiler] machines last three times as long on a single charge + Reworded descriptions for [spoiler]Material Streamer Towers[/spoiler] to be more precise about their function + [spoiler]Conductor[/spoiler] price scales much slower + Fixed tall machines visually disappearing in the bottom of the screen + Requirements for [spoiler]Red-Blue Rock[/spoiler] achievement are changed.