SpriteMancer v0.3.3.0

SpriteMancer

SpriteMancer is an all-in-one tool to create and animate effects. Includes a Particle Editor, Animation, Fluid Simulation, 3D Support and a powerful Node Graph plus much more!

[img]{STEAM_CLAN_IMAGE}/43305791/21dc8f8b0bcbbaab8f34bbe03bbbd3189fa14830.png[/img] Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes! [h2]Text Element[/h2] Create texts fast and easily with the new element. [img]{STEAM_CLAN_IMAGE}/43305791/def0aab98332626754807fe260b0606bb23a82df.gif[/img] [h2]Image + Paths[/h2] Paths can now be applied to images to transform them or to create a stream of images. [img]{STEAM_CLAN_IMAGE}/43305791/fea12245cc0f449a27e882da1c419a9000577810.gif[/img] [h2]Bake Element/Preview[/h2] Two new functions have been added to bake the given Element or Preview into an Image for further processing. [img]{STEAM_CLAN_IMAGE}/43305791/26128c19630a58792be96c7e3f027265e1bbe316.gif[/img] [h2]Choose your FPS target[/h2] You can now set the FPS of the animation in the timeline configuration, and everything will adapt dynamically [img]{STEAM_CLAN_IMAGE}/43305791/b4bbf45b8cf9ceb99dc24d49626762e43838b5bd.gif[/img] [h2]Lots of miscellaneous and QoL changes[/h2] The main focus of this update has been stability and better general UX. Like the new timeline look and several features like setting timeline/animation FPS, Tiled Mode or adding more parameters to certain nodes. [img]{STEAM_CLAN_IMAGE}/43305791/0e6b9be0b01d0ba847134f02b2322ef908bc6d7c.gif[/img] [img]{STEAM_CLAN_IMAGE}/43305791/d750d83e56b1d3fb7bb14a74530cd4b7ccd88e59.gif[/img] [h1][/h1] [img]{STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png[/img] [h1][/h1] [list] [*] Added new element . This allows rendering text with different options. [*] Added new element . This element will destroy all the that enter its range. [*] Added an option to bake the current preview into an [*] Added an option to bake any element into an [*] can now be applied to element. [*] Added option to adjust element to content. [*] Added option to expand element to canvas size. [*] Added Left CTRL + Up/Down arrow keys to move a layer up or down. [*] Added Left CTRL + Left/Right arrow keys to move a layer to the top or bottom. [*] Added options to tile the preview horizontally and vertically. [*] Added in-app tool to create GIFs for development purposes. [*] Added a new preference option to set the default FPS of a new animation. [*] Added a new preference option to create new layers below the currently selected layer. [*] Added an option to lock and unlock a layer so it cannot be moved in the preview. [*] Layer preview for element now shows the content of the given element. [*] Added footer panel for better UX. [/list] [img]{STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png[/img] [h1][/h1] [list] [*] Timeline FPS can now be changed and will adapt the animation speed dynamically. [*] Timeline now uses "Frames" as the default preference. [*] Changed "Preview Speed" in the render preview to "FPS". [*] Attractor is now occluded in preview when not selected. [*] Path is now occluded in preview when not selected. [*] Timed functions (Emitter movement, Image animation, etc) are now tied to the Timeline/Animation fps. [*] Element creation context menu simplified to reduce the number of clicks needed to navigate. [*] Reworked internal element/component creation. [*] Removed "Fireworks" example as it was no longer working properly. [*] Mirror node now has an option to invert the mirror section. [*] Particle's life is now tied to Timeline/Animation FPS. [*] Timeline overhaul and polish for both UI and UX. [*] Currently selected node is now highlighted. [*] Added origin fields for node. [*] Added origin fields for node. [/list] [img]{STEAM_CLAN_IMAGE}/43305791/c6cc989c0a06947eeb856485bf0936c57fdbc6d1.png[/img] [h1][/h1] [list] [*] Layer selector field will no longer crash when the selected layer is deleted. [*] Fixed some bugs that would crash the app when opening a project file. [*] element now renders alpha channel properly. [*] element now renders alpha channel properly. [*] Disabled panel highlighting outside the editor. [*] Node System will now render even when it's not focused. [*] Fixed a bug that caused particle discontinuity with the Timeline. [*] Particles with a life greater than the timeline length are now properly deleted. [*] Particle "Size Increase" slider no longer shifts particle's direction/origin. [*] Easing combo in the render preview is now centered for all GUI scales. [*] node now has normalized values. [*] Changing the canvas ration from the default 1:1 no longer displaces the origin of and nodes. [*] Blendmodes now properly work inside of the element. [*] Clipping Mask no longer alter the alpha channel of non-related layers. [/list] [img]{STEAM_CLAN_IMAGE}/43305791/90daa71c901457241c4cebcf6196798b3b74b58a.png[/img]