SpriteMancer is an all-in-one tool to create and animate effects. Includes a Particle Editor, Animation, Fluid Simulation, 3D Support and a powerful Node Graph plus much more!
[img]{STEAM_CLAN_IMAGE}/43305791/21dc8f8b0bcbbaab8f34bbe03bbbd3189fa14830.png[/img]
Hey everybody! SpriteMancer v0.3.3.0 is here and brings lots of new features and QoL changes!
[h2]Text Element[/h2]
Create texts fast and easily with the new element.
[img]{STEAM_CLAN_IMAGE}/43305791/def0aab98332626754807fe260b0606bb23a82df.gif[/img]
[h2]Image + Paths[/h2]
Paths can now be applied to images to transform them or to create a stream of images.
[img]{STEAM_CLAN_IMAGE}/43305791/fea12245cc0f449a27e882da1c419a9000577810.gif[/img]
[h2]Bake Element/Preview[/h2]
Two new functions have been added to bake the given Element or Preview into an Image for further processing.
[img]{STEAM_CLAN_IMAGE}/43305791/26128c19630a58792be96c7e3f027265e1bbe316.gif[/img]
[h2]Choose your FPS target[/h2]
You can now set the FPS of the animation in the timeline configuration, and everything will adapt dynamically
[img]{STEAM_CLAN_IMAGE}/43305791/b4bbf45b8cf9ceb99dc24d49626762e43838b5bd.gif[/img]
[h2]Lots of miscellaneous and QoL changes[/h2]
The main focus of this update has been stability and better general UX. Like the new timeline look and several features like setting timeline/animation FPS, Tiled Mode or adding more parameters to certain nodes.
[img]{STEAM_CLAN_IMAGE}/43305791/0e6b9be0b01d0ba847134f02b2322ef908bc6d7c.gif[/img]
[img]{STEAM_CLAN_IMAGE}/43305791/d750d83e56b1d3fb7bb14a74530cd4b7ccd88e59.gif[/img]
[h1][/h1]
[img]{STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png[/img]
[h1][/h1]
[list]
[*] Added new element . This allows rendering text with different options.
[*] Added new element . This element will destroy all the that enter its range.
[*] Added an option to bake the current preview into an
[*] Added an option to bake any element into an
[*] can now be applied to element.
[*] Added option to adjust