SpriteMancer is an all-in-one tool to create and animate effects. Includes a Particle Editor, Animation, Fluid Simulation, 3D Support and a powerful Node Graph plus much more!
[img]{STEAM_CLAN_IMAGE}/43305791/e1578da30a923970dbc80562bf0ebc4f2f856a60.png[/img]
[h1][/h1]
[img]{STEAM_CLAN_IMAGE}/43305791/67ac2961cd88c43e00136e4fd3d18842a11a7421.png[/img]
[h1][/h1]
[list]
[*] Added direction widgets for particle's direction and angle properties.
[img]{STEAM_CLAN_IMAGE}/43305791/2f067e6069008b221094a08602618fbd374680f4.gif[/img]
[*] Added "Cross" particle to the particle library.
[/list]
[img]{STEAM_CLAN_IMAGE}/43305791/83661955209e5694a3532f5abcbeaf8b4bf4af32.png[/img]
[h1][/h1]
[list]
[*] "Allow panel resizing" is now enabled by default.
[/list]
[img]{STEAM_CLAN_IMAGE}/43305791/c6cc989c0a06947eeb856485bf0936c57fdbc6d1.png[/img]
[h1][/h1]
[list]
[*] Sliced spritesheets and GIFs are now played correctly.
[*] Fixed a bug that would alter the render is the timeline wasn't at frame zero.
[*] Fixed a bug that would prevent burst emitters to work with the timeline.
[*] Fixed a bug where non latin character based languages wouldn't display icons properly.
[*] Fixed a bug that would crash the app when using the mouse wheel on the timeline length slider.
[*] Fixed some project examples that had misplaced coordinates.
[*] Timeline options window won't be occluded anymore if the screen is too small.
[*] Fixed a bug that made CRT Node to not render at frame zero.
[/list]
[img]{STEAM_CLAN_IMAGE}/43305791/90daa71c901457241c4cebcf6196798b3b74b58a.png[/img]