SpriteMancer is an all-in-one tool to create and animate effects. Includes a Particle Editor, Animation, Fluid Simulation, 3D Support and a powerful Node Graph plus much more!
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v0.2.1.0 update is a small update on the outside, but It's a full rewrite of the layer system, to speed up the process of adding new elements and systems, and to allow more functionality like the new "Canvas" element that allows grouping other elements inside.
This is a big change in how SpriteMancer works internally, so the appearance of new bugs is expected, but I'll be fixing them during this week.
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[list]
[*] Added a "Made with SpriteMancer" section where users can submit their creations and get showcased.
[*] Added "Noise" element.
[*] Added "Canvas" element. This element allows placing other elements inside it.
[*] Added Korean localization credits.
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[list]
[*] Completely rewrote the layer system to allow grouping and more options.
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[list]
[*] Fixed a bug that skipped one frame when exporting a reversed animation.
[*] Fixed a bug that made the preview speed be wrong in values under 60fps.
[*] Fixed particle/models being displaced.
[*] Fixed a bug that prevented colors being linked in the timeline.
[*] Fixed a bug that made interpolating colors not work.
[*] Fixed a bug that showed particle's position as speed in the inspector.
[*] Fixed a bug that made fluids crash the app.
[*] Fixed fluid presets that were misplaced.
[*] Fixed a bug that showed "undefined" as the shortcut for pasting layer parameters.
[*] Fixed a bug that avoided exporting the current frame.
[*] Fixed a bug that made "export current frame" export multiple frames.
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