(small) Demo Patch 1.7.20 - integrated graphics hotfix

Tiny Glade

Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.

Hullo again! Here's another small hotfix of a patch. If the game works for you, there's nothing to see here - carry on, have a good day, and don't forget to pet the floofs ❤️🐑 ... but if you're a user of integrated [b]AMD graphics[/b] and the game fails to launch for you, this patch might help! Here's the extensive list of changes: * Add video memory fallback for integrated graphics chips. 🤓 [i]Nerd note: we've noticed that we were being too picky with what kind of memory we request for our buffers and textures, requiring DEVICE_LOCAL memory. But on integrated graphics, that memory may be absent or very scarce. We'll now always fall back to host memory. We got lucky/unlucky that all the integrated chips & drivers just happened to work in our internal testing, but that's certainly not the rule.[/i] P.S. We continue seeing crashes from owners of integrated [b]Intel Graphics[/b] with outdated drivers. If you have Intel graphics and you ignore our driver version warning, you will [i]almost certainly[/i] get a crash, and it's important that you update your drivers. Intel drivers were historically buggy in Vulkan, and only the recent versions work correctly. Love, Tom & Ana