Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.
Good evening/morning/your-local-time, everyone! 👋 We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3
Here's a couple of highlights!
[h2]🧵🔗 Fixed seams in gates[/h2]
We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops.
Now utilizing the breakthrough technology of [i]Euclidean division[/i], we bring you a fix. Behold! 🎉
[img]{STEAM_CLAN_IMAGE}/43278662/ccafd4da82b64f6982defb78fb16f0c3b724ef8b.jpg[/img]
[h2]🤖❄️ Reduced CPU utilization[/h2]
A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings.
[h2]📑 The complete list[/h2]
* You might see two new tutorials: terrain steepness and roof shape profile
* The "move wall" gizmo is now scaled down if the wall is short
* Fix gaps in stone floor mesh on narrowest towers
* Fix excessive CPU utilization
* Add CPU "eco mode" setting (on by default)
* Misc color tweaks for roofs and walls
* Brick column sound cannot play more often than 40ms now
* New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element)
* Fix cottage dormer gap between roof tiles and window frame
* Fix for intermittent audio-related hard crashes that were not captured by our crash reporter
* Add shadows under main menu for better readability
* Fix brightness icon in photo mode
* Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations
* Revamped tree see-thru; it should now work consistently regardless of camera position
* Fix camera viewfinder/focus rectangle glitches
* Fix toolbar button feedback loop
* Fix double expand/shrink sounds from toolbar autohide
* New instrument layers in music
* Tweaks in SFX & music
* FPS limiter shall no longer go brrr after restoring a minimized window
* Wall lanterns are slightly less restrictive with arches
* Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half
* Assorted crash fixes
And that's it for now!
Love,
Tom & Ana