Demo Patch 1.7.10

Tiny Glade

Tiny Glade is a small diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins. Explore gridless building chemistry as the game adorns your glades with procedural detail. No management, combat or goals: just kick back and turn forgotten meadows into lovable dioramas.

Good evening/morning/your-local-time, everyone! 👋 We're hard at work getting the game in shape for launch, and in the process we've improved a lot of stuff that also benefits the demo. And so we have another patch for y'all :3 Here's a couple of highlights! [h2]🧵🔗 Fixed seams in gates[/h2] We've fixed a long-standing bug where you'd sometimes get this odd seam in the middle of a gate or an arch. It was an artifact from the early times, as Tiny Glade started as just a toy for drawing wall segments. At some point we added support for gluing those together into closed shapes, but a lot of the underlying generators still couldn't deal with the concept of closed loops. Now utilizing the breakthrough technology of [i]Euclidean division[/i], we bring you a fix. Behold! 🎉 [img]{STEAM_CLAN_IMAGE}/43278662/ccafd4da82b64f6982defb78fb16f0c3b724ef8b.jpg[/img] [h2]🤖❄️ Reduced CPU utilization[/h2] A few of you have reported excessive processor utilization while playing the game. Thanks for reporting it! This was due to a combination of a bug and optimization skewed in favor of performance over efficiency. We've now fixed the bug, and switched our task scheduler to let the CPU sleep more. The latter comes at a slight performance hit, so if you don't mind the extra heat, you can turn off "Eco mode" in the game's settings. [h2]📑 The complete list[/h2] * You might see two new tutorials: terrain steepness and roof shape profile * The "move wall" gizmo is now scaled down if the wall is short * Fix gaps in stone floor mesh on narrowest towers * Fix excessive CPU utilization * Add CPU "eco mode" setting (on by default) * Misc color tweaks for roofs and walls * Brick column sound cannot play more often than 40ms now * New platform stairs indicator (instead of vertical lines, there is now a horizontal decorative element) * Fix cottage dormer gap between roof tiles and window frame * Fix for intermittent audio-related hard crashes that were not captured by our crash reporter * Add shadows under main menu for better readability * Fix brightness icon in photo mode * Fix a bug where you couldn't create any more terrain strokes after doing 100 terrain operations * Revamped tree see-thru; it should now work consistently regardless of camera position * Fix camera viewfinder/focus rectangle glitches * Fix toolbar button feedback loop * Fix double expand/shrink sounds from toolbar autohide * New instrument layers in music * Tweaks in SFX & music * FPS limiter shall no longer go brrr after restoring a minimized window * Wall lanterns are slightly less restrictive with arches * Fix the seam of doom that existed in enclosed shapes / buildings, splitting gates and arches in half * Assorted crash fixes And that's it for now! Love, Tom & Ana