Shadows of Doubt V 36.07 Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Hey detectives! While we build towards some exciting news on the next update please find the latest patch notes below: [list] [*] New: Blood pools will appear under victims and grow over time. [*] Improved bullet impact VFX [*] Altered behaviour of bullets when they come in contact with a window: The first will leave behind a bullet hole in the glass, a second will shatter it. [*] Cigarette ends are now left behind by smokers [*] Tweaked killer chances and evidence spawning probabilities (you should see more supporting evidence). [*] You will now only get mugged in the street when above social credit level 1. [*] Tweaked social credit level curve [*] Staff will now clean up trash left on the floor of a restaurant or bar [*] Greatly increased social credit given for successful completion of jobs, murder cases and lost & found. [*] Improved culling, especially outdoors* [*] Various street furniture now spawns on rooftops* [*] Minor visual adjustments to rain VFX [*] Toned down the fog at the start of the story mode [*] Fixed: Weather shaders now working properly [*] Fixed: Bug where killer would not kill if there was no place to purchase their weapon of choice. [*] Fixed: Disallowed apartment purchasing before the campaign is complete (when on story mode), as this caused errors in the campaign. [*] Fixed: Switching items didn’t trigger if the item was the same type as item already held. [*] Fixed: Rare internal error when picking citizen to be a murderer [*] Fixed: Wrong post processing environment volume references in some locations [*] Fixed: A geometry issue in the diner’s back yard* [*] Fixed: Muggings rarely worked unless stood still for a while (be more careful on the quiet streets!) [*] Fixed: Missing item descriptions added. [*] Fixed: Internal error when plotted player route was cancelled [*] Fixed: Murder victims changing outfits upon their death [*] Fixed: Visual glitch with enforcer helmet visors [*] Fixed: Nosy Parker achievement was triggering erroneously [*] Fixed: A rare error causing the game to hang on the loading screen when loading a game [*] Fixed: Configuration fix for mod.io [*] Fixed: Provisions made to stop the game trying to regenerate a city data from a city that was made with the city editor [*] Introduced another failsafe and potential fix for the falling through floor glitch (we’re continuing diagnostic work with this one as it’s unreplicable on a consistent basis) [*] Introduced a system to stop the player getting stuck in tight spaces [*] Audio: New intro sequence music [*] Audio: New player spawn sound [*] Audio: Curtain open/close sounds added [*] Audio: Throwing object sounds added [*] Audio: Desk fan impact sounds added [*] Audio: New door barge and break sounds [*] Audio: Water cooler sounds added [*] Audio: Tutorial mystery caller audio replaced [*] Audio: Lockpicking sound ceases if lockpicking player looks away [*] Audio: Cushion impacts added [*] Audio: Padlock sounds added [*] Audio: NPC gun sounds replaced and properly set-up [*] Audio: Punch wall sound replaced [*] Audio: Tweaks to melee sounds [*] Audio: minor improvements to grenade spatialisation [*] Audio: minor improvements to phoneline sounds [*] Audio: quieter ambiences at city edge [*] Audio: basement ambience quieter [*] Audio: footsteps slightly quieter (mostly player on carpet) [*] Audio: chem stack burn-off sound improved in many tiny ways [/list] * Requires a new city generation to appear/spawn/see