Initial Modding Support Update + Shadows of Doubt V 36.04 Patch Notes

Shadows of Doubt

An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…

Hey everyone! The modding update is now live which includes: [list] [*] A text editor tool - You can download it for free [url=https://colepowered.itch.io/shadows-of-doubt-dialog-editor]here[/url]. [*] An in-game city editor [*] A mono build version of the game - which you can access following these instructions [*] Achievements!! [*] And More! [/list] All the documentation for how to access and use the modding content is [url=https://www.notion.so/Shadows-of-Doubt-Mod-Documentation-33744ac558304d89997e88f2051280f7]here[/url]. You can find people's text pack creations [url=https://mod.io/g/shadows-of-doubt]here[/url] and you should be able to access this from within the game as well. You can see the full patch notes below: [list] [*] New: Dialog editor tool; allows you to write your own dialog, v-mails, newspaper articles etc. [*] New: Mod support with [url=https://mod.io/g/shadows-of-doubt]Mod.io[/url] integration; download and manage mods from in-game. The official mod support currently includes potential for language mods, text systems and custom cities (see our documentation for more info). [*] [b]New: Mono steam branch access (see our documentation for more info).[/b] [*] New: Foggy weather [*] [b]New: 32 Steam achievements[/b] [*] New: Some more newspaper articles [*] New: ‘Toggle Run’ option; when enabled pressing the sprint key will toggle between running/walking for your character. This is now enabled by default. [*] New: ‘Always Run’ option; when enabled your character will sprint by default and the sprint key will instead switch to walking pace. [*] New: ‘Permadeath’ option; when enabled if your character gets knocked out, they die and you will be exited from the current game. [*] Fixed: Open Finished Audio Event now firing at the end of the transition duration. [*] Fixed: Door opening state now coincides with animation event. [*] Fixed: Some glass materials were not receiving fog properly [*] Fixed: Text input filtered out valid non-English characters [*] Fixed: Emissive material stuck on lit on some ceiling lights [*] Fixed: Increased CCTV capture field of view (could cause the game to stop loading in the ‘Simulating Previous Events’ phase in some rare cases) [*] Fixed: Bug with citizens disposing consumable items too early [*] Fixed: Issues with items not being removed from citizen hands [*] Fixed: Fixed an error occurring on loading in an old save game [*] Fixed: Citizen could get stuck in a loop of turning off their bedside light upon loading a game [*] Hi-Fi Cabinet Turntable Lid open/closing sound added [*] Bloodhound Tracker place/ping sound added [*] Closet Slat Door open/close sounds added [*] Bandage sound updated [*] Game now launches on first start in a maximized window [*] It’s now possible to scroll independently of the selected button while a scroll view is displayed while using a controller. [/list] We can't wait to see what people get up to with the mono build and with the text editor tool as well! Do join the [url=https://discord.gg/shadows]Discord [/url]to get involved in the discussion and if you want to hear more about Fireshine Games please do sign up to our [url=https://fireshinegames.co.uk/newsletter-signup/]Newsletter[/url]