An immersive sandbox detective stealth game set in a fully simulated sci-fi noir city of crime and corruption. Think like a private investigator and take on jobs to earn cash on your path to catching a serial killer. If you don’t catch them - they will kill again…
Hey detectives! We've got a new update out on the experimental branch now! You can find details on how to access it [url=https://steamcommunity.com/app/986130/discussions/0/3810655055428912619/]here[/url] if you haven't used the experimental branch before!
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[*] New: Dialog editor tool; allows you to write your own dialog, v-mails, newspaper articles etc.
[*] New: Mod support with [mod.io](http://mod.io) integration; download and manage mods from in-game. The official mod support currently includes potential for language mods, text systems and custom cities (see our documentation for more info).
[*] New: Foggy weather
[*] New: Some more newspaper articles
[*] New: ‘Toggle Run’ option; when enabled pressing the sprint key will toggle between running/walking for your character. This is now enabled by default.
[*] New: ‘Always Run’ option; when enabled your character will sprint by default and the sprint key will instead switch to walking pace.
[*] New: ‘Permadeath’ option; when enabled if your character gets knocked out, they die and you will be exited from the current game.
[*] Fixed: Open Finished Audio Event now firing at the end of the transition duration.
[*] Fixed: Door opening state now coincides with animation event.
[*] Fixed: Some glass materials were not receiving fog properly
[*] Fixed: Text input filtered out valid non-English characters
[*] Fixed: Emissive material stuck on lit on some ceiling lights
[*] Fixed: Increased CCTV capture field of view (could cause the game to stop loading in the ‘Simulating Previous Events’ phase in some rare cases)
[*] Hi-Fi Cabinet Turntable Lid open/closing sound added
[*] Bloodhound Tracker place/ping sound added
[*] Closet Slat Door open/close sounds added
[*] Bandage sound updated
[*] Game now launches on first start in a maximized window
[*] It’s now possible to scroll independently of the selected button while a scroll view is displayed while using a controller.
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