A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.
Hello there!
Our second dot release has been rolled out and contains lots of updates and fixes to the game that we're excited about! Here are some highlights:
[list]
[*] Added a "Quick Menu" to easily manage weapons, throwables, healing.
[*] Added a "Resolve" attribute which acts like a shield - rewards player for exploring and interacting with the environment.
[*] Lots of lore updates to tablets, terminals, etc and a new side quest.
[*] Updated the "Investigation Screen" to be more usable and toggleable.
[*] Added an optional "Target Assist" that is toggleable.
[/list]
Here's the full patch list in detail:
[list]
[*] Added a faster "Quick Menu" to help manage weapons, throwables, health as well as drop/inventory existing weapon.
[*] Added RESOLVE attribute which essentially acts like a shield and is increased by interacting with the world (dossiers, enemy
[*] Updated Investigation Screen to be toggleable and to show enemy level through highlighting (yellow = normal, red = boss) - This uses stamina as it is partially bio-powered.
[*] Added target assist reticules to improve combat and how the player interacts with the world.
[*] Lots of lore updates to the staff tablets found in the world, more data at terminals, hard drives, etc.
[*] Added Blake's Mission side quest (uses a found communications board).
[*] Updated HUD damage to use directional indicators - one for blood damage, another for poison, and another for radiation.
[*] Updated sonic grenade weapon with more particles and damage and better hovering.
[*] Fixed datagraph data not showing up fully when looking at objects.
[*] Added symbiotic body parts to some enemies to help them stand out more and react to the player.
[*] kills, etc). Displayed as a blue bar in the health meter.
[*] Updated flamethrower particles.
[*] Replaced EMP Device with an electrical damage device and added more sound effects and particles.
[*] Fixed issue with explosives and throwables not damaging player.
[*] Added game "notes" to the escape menu to show important things.
[*] Updated control instructions in escape menu based on latest changes.
[*] Updated credits scene to be like a worm hole and fantastical.
[*] Updated console text hints to not cut each other off.
[*] Updated droid turret aiming and targeting, animations, AI, and attack movements.
[*] Updated various enemy animations, attacks, and textures a bit.
[*] Fixed stunning enemies.
[*] Updated throwables to damage enemies through proximity.
[*] Fixed particles for all enemies when taking damage.
[*] Fixed how much damage enemies take from various weapons.
[*] Updated weapon bob for various weapons.
[*] Updated Quadrant 8 droids to be able to travel more freely on and around the pipes.
[*] Updated projectile bullets to have trails for visibility and polish.
[*] Fixed issue leaving Save Game console with a weapon equipped.
[*] Added more contextual instructions for various changes.
[*] Fixed flamethrower smoke not showing up outdoors when looking at the sky.
[*] Updated slug mounds to have more effects and not damage the player on death.
[*] Fixed recharger instructions not showing properly.
[*] Fixed radiation and heartbeat sounds not playing properly.
[/list]
Lastly we're planning to: add more narrative based content and puzzles, more satisfying combat, expand the world, and of course fix bugs! Good luck out there!
Mat & Larry