A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.
Hello! We have a second major release pushed up with a lot of improvements, updates, and bug fixes! We're going to keep continuing to improve the game as best we can.
Here's our latest patch notes:
[h1]Major Changes:[/h1]
Updated Investigation screen to show puzzles and things of interest with color coded highlighting
Updated characters and robot designs for improved immersion
Updated colors on textures, GUI, screen effects, etc (color correction)
Improved performance in all levels
Added a Mini-Map to the Investigation screen (with location of player and data packets)
Added investigation meter to bottom of screen (can be increased by collecting nanocells from fallen engineers)
Added more narrative elements to in-game tablets and dossiers
Removed all existing enemies in the game - most spawn from nests
Added two new creatures and improved look of existing ones
Updated Soft Lock functionality and also to be toggleable (uses new reticules to show it's locked on)
Updated interior lighting for improved ambience
[h1]Minor Changes:[/h1]
Improved performance of enemies on terrain
Reduced overall memory usage
Reduced level load times
Removed floating icons in the investigation screen
Added more puzzles to levels (highlighted in blue in investigation screen)
Minor improvements to meshes and textures of some objects
Reduced the amount of text presented to the player (instructions are more baked into the UI or game environment)
Updated water in Q8 Storage to have a more chemical purple look
Added holograms to various scenes
Updated more animations for critters
Fixed smoke grenade effectiveness
Improved player jump mechanics
Added casualty map to laboratory level
Tweaked combat music to be more atmospheric and how it's triggered
Updated Q8 cave to have a more unique look to it (crystal style rocks, etc)
Tweaked escape menu layout
Added more nests to all levels
Updated effects for insect wings and weapons to blur a little on movement
Added volumetric fog to outdoor levels
Updated how much health is restored for each first aid use
Tweaked storm colors outside
Added more save game consoles to certain areas
More tweaks to enemy AI, movement, and sound effects
Added more details to terrains in all levels
Updated sound effects for weapons and enemies
Updated some particle effects for weapons
Updated the look of all enemies
Simplified the look of the reticules
Updated soft lock to make it easier to lock on enemies at a distance
Added dead grass to terrains outside for better look
Updated look of terrain when lit up
Updated resolution of soviten zones
Updated the look of the nests to appear soviten affected
Fixed some interactivity issues with object triggers
Improved look of glass in the game (and added subtle helmet glass)
Added power generator to each level that can turn on all lights
[h1]Bug Fixes:[/h1]
Fixed issues with enemies spawning when nest is dead
Fixed hevn facility outside not casting a shadow
Fixed issues with some lights not turning on in levels
Fixed Q8 Storage water not lowering enough when solving puzzle
Fixed some issues with decals showing up on enemies
Fixed Sky Droid shooting itself
Fixed drill pumps floating in the game at times
Fixed Lucie's engine fire looking too slow
Fixed responsiveness of Ion Emulsifier and Flamethrower
Fixed some lights not looking volumetric at all
Fixed issues with particles hanging around after being shot/collided
Fixed Ion Drill bullets shooting slowly
Fixed Edna code entry to use proper navigation input
Fixed footsteps not glowing with special helmet
Fixed some level design issues where player can fall off the map
Fixed issues with damaging nests
Fixed some issues with audio popping in and out
Fixed solar panels facing player after fixed
Fixed reflection issues in some levels
Fixed recoil for Ion Drill (also does not shoot while recoiling anymore)
Fixed recharge areas not updating helmet filter capacity
Fixed not being able to throw breadcrumb lights far
Fixed issue with crouch and prone taking too long
Fixed flamethrower weapon clipping with helmet/masks
Fixed fire in laboratory server room
Fixed issue with player tablet not rotating camera quickly enough
Fixed some movement and rotation issues for Sky Droid
Fixed white cloudy look by static lights
Fixed upper right transmission screen text size
Fixed critters still highlighting after death
Fixed damage from fire, ion, and cold to happen over time after initial contact
Fixed issue with frame rates dropping when scene loads
Fixed recharge message when wearing an oxygen mask
Fixed some player image effects
Fixed issues using Soviten Rocks from one level in another
Fixed some object pop-in issues
Fixed more typos
All the best,
Larry and Mat