Major Update Release - Version 1.1.0.4

HEVN

A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.

Hello! We have a second major release pushed up with a lot of improvements, updates, and bug fixes! We're going to keep continuing to improve the game as best we can. Here's our latest patch notes: [h1]Major Changes:[/h1] Updated Investigation screen to show puzzles and things of interest with color coded highlighting Updated characters and robot designs for improved immersion Updated colors on textures, GUI, screen effects, etc (color correction) Improved performance in all levels Added a Mini-Map to the Investigation screen (with location of player and data packets) Added investigation meter to bottom of screen (can be increased by collecting nanocells from fallen engineers) Added more narrative elements to in-game tablets and dossiers Removed all existing enemies in the game - most spawn from nests Added two new creatures and improved look of existing ones Updated Soft Lock functionality and also to be toggleable (uses new reticules to show it's locked on) Updated interior lighting for improved ambience [h1]Minor Changes:[/h1] Improved performance of enemies on terrain Reduced overall memory usage Reduced level load times Removed floating icons in the investigation screen Added more puzzles to levels (highlighted in blue in investigation screen) Minor improvements to meshes and textures of some objects Reduced the amount of text presented to the player (instructions are more baked into the UI or game environment) Updated water in Q8 Storage to have a more chemical purple look Added holograms to various scenes Updated more animations for critters Fixed smoke grenade effectiveness Improved player jump mechanics Added casualty map to laboratory level Tweaked combat music to be more atmospheric and how it's triggered Updated Q8 cave to have a more unique look to it (crystal style rocks, etc) Tweaked escape menu layout Added more nests to all levels Updated effects for insect wings and weapons to blur a little on movement Added volumetric fog to outdoor levels Updated how much health is restored for each first aid use Tweaked storm colors outside Added more save game consoles to certain areas More tweaks to enemy AI, movement, and sound effects Added more details to terrains in all levels Updated sound effects for weapons and enemies Updated some particle effects for weapons Updated the look of all enemies Simplified the look of the reticules Updated soft lock to make it easier to lock on enemies at a distance Added dead grass to terrains outside for better look Updated look of terrain when lit up Updated resolution of soviten zones Updated the look of the nests to appear soviten affected Fixed some interactivity issues with object triggers Improved look of glass in the game (and added subtle helmet glass) Added power generator to each level that can turn on all lights [h1]Bug Fixes:[/h1] Fixed issues with enemies spawning when nest is dead Fixed hevn facility outside not casting a shadow Fixed issues with some lights not turning on in levels Fixed Q8 Storage water not lowering enough when solving puzzle Fixed some issues with decals showing up on enemies Fixed Sky Droid shooting itself Fixed drill pumps floating in the game at times Fixed Lucie's engine fire looking too slow Fixed responsiveness of Ion Emulsifier and Flamethrower Fixed some lights not looking volumetric at all Fixed issues with particles hanging around after being shot/collided Fixed Ion Drill bullets shooting slowly Fixed Edna code entry to use proper navigation input Fixed footsteps not glowing with special helmet Fixed some level design issues where player can fall off the map Fixed issues with damaging nests Fixed some issues with audio popping in and out Fixed solar panels facing player after fixed Fixed reflection issues in some levels Fixed recoil for Ion Drill (also does not shoot while recoiling anymore) Fixed recharge areas not updating helmet filter capacity Fixed not being able to throw breadcrumb lights far Fixed issue with crouch and prone taking too long Fixed flamethrower weapon clipping with helmet/masks Fixed fire in laboratory server room Fixed issue with player tablet not rotating camera quickly enough Fixed some movement and rotation issues for Sky Droid Fixed white cloudy look by static lights Fixed upper right transmission screen text size Fixed critters still highlighting after death Fixed damage from fire, ion, and cold to happen over time after initial contact Fixed issue with frame rates dropping when scene loads Fixed recharge message when wearing an oxygen mask Fixed some player image effects Fixed issues using Soviten Rocks from one level in another Fixed some object pop-in issues Fixed more typos All the best, Larry and Mat