A desperate celestial mining engineer races against a vengeful hacker to save his friend, the only one who knows the way home. Survive the harsh conditions of a world riddled in conflict and uncover deep secrets best left buried light-years from Earth.
Hello there! We've pushed another large update with some important fixes and updates. Some notable ones:
[*] Updated the enemy AI behavior considerably (feels more rooted in the world)
[*] Updated Target Assist to be off by default (holding shift/left trigger enables it)
[*] Updated the Ion Drill to work more as a long range weapon using a mini-screen that zooms and has less rounds per reload
[*] Updated player inventory to support 8 items per slot for most items
[*] Updated enemies to show an exclamation point above them in the Investigation Screen to indicate threat level (orange = aware of player, red = attacking player)
[*] Added soviten rocks that can be inventoried and destroyed to create a soviten zone (i.e. vertical zero-g tube) in any spot
Here's the complete list from this update as well as since the last post on Jan 27:
[list]
[*] Added destroyable rock, pipe, and tower areas
[*] Updated droids to be able to shoot things around the player
[*] Increased amount of resolve from each enemy death
[*] Fixed issue with Ion Drill bullets not colliding properly
[*] Updated critters to use a "hive mind" (attack one and it may scream and call for help from nearby critters)
[*] Updated player death sequence
[*] Fixed issue updating Quick Menu after dropping item
[*] Added more blood and damage particles during combat
[*] Fixed issue with Sonic Grenade floating too high
[*] Added ability to move slightly in the air while falling/jumping
[*] Removed the ability to "Activate" certain throwable items when holding them
[*] Updated so that first throwable item is automatically enabled (visible in the bottom right of the HUD)
[*] Fixed various issues updating the inventory menu when interacting with or dropping items
[*] Fixed issues equipping weapons from within the inventory menu
[*] Updated Bioreserve to use more of the jumping mechanic (elevator is broken, more platforms, etc)
[*] Added wall barriers in sensitive areas that trigger droid combat
[*] Improved the look of particles for several weapons
[*] Updated how the soviten zones look and work (there's no more damage)
[*] Added large soviten rocks that can be destroyed to create a taller zone
[*] Updated soviten zones to apply vertical force when there is no player input
[*] Improved ease of movement in soviten zones
[*] Fixed issue with some particles not triggering on enemy death
[*] Updated a lot of sound effects in various areas
[*] Fixed issues with certain objects hovering in the air
[*] Added more statements for MQ that trigger in certain situations
[*] Fixed explosives to cause damage and apply force by distance radius
[*] Fixed issue with being able to save the game while falling (player must be on the ground)
[*] Updated droids to use an evasive move when in combat
[*] Updated more critters to separate into pieces on death
[*] Fixed various navigation issues with the enemies
[*] Increased flame thrower distance
[*] Added a soviten puzzle to Quadrant 7 Storage level
[*] Fixed issues using the Hacking Device to hack pin entries and terminals
[*] Fixed issue with Laboratory location not showing up in the Investigation screen
[*] Several tweaks to levels to help improve performance and chance for encounters with enemies
[*] Updated the health meters to be larger, clearer, and more squarish
[*] Fixed the resolve color to not use dark blue
[*] Added a new structure to investigate in the Quadrant 7 area
[*] Fixed issue exiting a tablet causing the player control to freeze
[*] Fixed scrap shield image not showing up in player inventory menu
[*] Fixed how some light sources appear as "orbish"
[*] Fixed some animations for some critters
[*] More polish on the terrains by painting certain areas to look more natural
[*] Fixed some environmental 2D sound effects to be in 3D
[*] Fixed issue waking up from dream and the screen not looking groggy/confused
[*] Fixed issue with NXT explosive bouncing and rolling too far
[*] Updated the look of the critter footstep particles
[*] Added hologram objects in Laboratory level
[*] Updated how player takes damage from critters (when poison collides with players instead of with the rising smoke)
[*] Updated the Media Gallery Menu to auto-zoom on recently imported images
[*] Fixed the speed of the player falling from great heights
[*] Fixed issues not exiting terminals in certain cases
[*] Fixed errors using explosives and other weapons when changing levels
[/list]
Best of luck out there!
Larry and Mat