[h1][b]Seaplanes[/b][/h1]
New option to manage your seaplanes
- See and access seaplane bases
- Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF
- Launch Search and CAP missions
- Create seaplane base with tenders TF located in a seaplane spot hex
- You are also allowed to observe and attack enemy seaplane bases by air and by sea
[img]{STEAM_CLAN_IMAGE}/37506759/b4b07cd55d356e45af351d88735d606a1e02d8d4.png[/img]
[h1][b]Version 1.3[/b][/h1]
[b]Search[/b]
• Counters colors have been aligned with their search pattern
• No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast
• When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often
• Intercepted scouts have less chance to transmit TF position
• Overcast and rain have more effects on detection
[b]Scenarios update[/b]
• Extra seaplane tenders
• Less fuel on airfields for 2P games
• Wake starts with less fuel to prevent abused rebasing to the island from US CV
• Coral Sea New set-up and victory condition
• Eastern Solomon : new option for F4F
[b]AirStrikes[/b]
• Slight improvement of Air-to-air combat table
• Observing an enemy airstrike won’t reveal the exact payload of the bombers until they reach their target. Will these G4M go for your TRS or for Henderson Field ?
• When a TF and a friendly base share the same hex, sum their heavy AA
[b]Naval bombardment[/b]
• Bombardment effects have been increased to match reality, check the rules
• Aircraft destroyed by naval bombardment are concealed to the enemy
[b]General[/b]
The game takes less memory. A prerequisite for the adaptation for mobile devices
Support of touch screen for the zoom