[h1][b]Seaplanes[/b][/h1] New option to manage your seaplanes - See and access seaplane bases - Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF - Launch Search and CAP missions - Create seaplane base with tenders TF located in a seaplane spot hex - You are also allowed to observe and attack enemy seaplane bases by air and by sea [img]{STEAM_CLAN_IMAGE}/37506759/b4b07cd55d356e45af351d88735d606a1e02d8d4.png[/img] [h1][b]Version 1.3[/b][/h1] [b]Search[/b] • Counters colors have been aligned with their search pattern • No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast • When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often • Intercepted scouts have less chance to transmit TF position • Overcast and rain have more effects on detection [b]Scenarios update[/b] • Extra seaplane tenders • Less fuel on airfields for 2P games • Wake starts with less fuel to prevent abused rebasing to the island from US CV • Coral Sea New set-up and victory condition • Eastern Solomon : new option for F4F [b]AirStrikes[/b] • Slight improvement of Air-to-air combat table • Observing an enemy airstrike won’t reveal the exact payload of the bombers until they reach their target. Will these G4M go for your TRS or for Henderson Field ? • When a TF and a friendly base share the same hex, sum their heavy AA [b]Naval bombardment[/b] • Bombardment effects have been increased to match reality, check the rules • Aircraft destroyed by naval bombardment are concealed to the enemy [b]General[/b] The game takes less memory. A prerequisite for the adaptation for mobile devices Support of touch screen for the zoom