[h1][b]Multi-player[/b][/h1] - Play against anyone over internet on PC/Mac/iOS/Android - Turn-by-turn asynchronous 2-player game. You don't need to both connected at the same time - Take your time to play against a challenging human opponent - The game state is automatically saved in the cloud - Login and notifications by email - Less cheat opportunity - The multi-player is free for the time being. If run-time costs of the online architecture become expensive, then a small fee may be asked to players [img]{STEAM_CLAN_IMAGE}/37506759/c15895ba095df15a8d96769fbc031ab17917a799.png[/img] [h1][b]1.8[/b][/h1] Log - Display the day of event - Select a hex number in a log event to center the map on it Map - The map is now entirely displayed in 2D - The zoom has less inertia Fog of War - Non-disclosure in the log or damage window of accurate info on damage enemy ships - Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed - Sunk ships during battle could still be possible mistaken - Airstrikes may be detected across several phases, possibly increasing intelligence on them Miscellaneous - Support request, chosen options & modules available on each saved game tile - TF Merge: some rules were not always enforced when all ships were stacked on left or right panel