[h2]A big survey to improve the game[/h2] The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations. Check out this survey! [url=https://cb4g.evalandgo.com/s/index.php?a=JTk3ayU5MW8lOTglQUM=&id=JTk4bCU5OWslOUYlQUE=]survey[/url] Non-owners of the game may answer the questionnaire. Feel free to share the link. The survey will remain open until mid-March approximatively. [img]{STEAM_CLAN_IMAGE}/37506759/b35f81c38b23027fa720625e7b15e63e4a6ea702.png[/img] [h2]1.4[/h2] [h3]TF[/h3] - At least one surface escort ship is required per carrier - A CV TF without escort is forced to withdraw - Enhanced ships silhouettes - Allowed naval move hexes get highlighted before drawing the TF [h3]Damage[/h3] - Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn [h3]Left menu, map button[/h3] - On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge - Otherwise, a blue badge indicates the number of TF you may move this phase [h3]Scenarios[/h3] - New what-if for Guadalcanal - Tutorial improvement - US Set-up option for the Lexington for the Revenge Raids scenario [h3]Miscellaneous[/h3] - Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war - The hex grid was refitted to improve the graphic performance