[h2]A big survey to improve the game[/h2]
The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you.
Time has come to make some choices in order to build a decent roadmap.
To do so, we need your expectations.
Check out this survey!
[url=https://cb4g.evalandgo.com/s/index.php?a=JTk3ayU5MW8lOTglQUM=&id=JTk4bCU5OWslOUYlQUE=]survey[/url]
Non-owners of the game may answer the questionnaire.
Feel free to share the link.
The survey will remain open until mid-March approximatively.
[img]{STEAM_CLAN_IMAGE}/37506759/b35f81c38b23027fa720625e7b15e63e4a6ea702.png[/img]
[h2]1.4[/h2]
[h3]TF[/h3]
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
- Enhanced ships silhouettes
- Allowed naval move hexes get highlighted before drawing the TF
[h3]Damage[/h3]
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn
[h3]Left menu, map button[/h3]
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase
[h3]Scenarios[/h3]
- New what-if for Guadalcanal
- Tutorial improvement
- US Set-up option for the Lexington for the Revenge Raids scenario
[h3]Miscellaneous[/h3]
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- The hex grid was refitted to improve the graphic performance