Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare

CARRIER BATTLES is a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, from 1942 to 1943. Find your opponent and strike at him before he sinks your precious carriers, while preventing them from invading or supporting your own amphibious operations.

MP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may write a message, surrender or send a gentle reminder Air Search * The distance used to compute the chance to find is increased by 1 every 3 hexes * A major fire increases the chance of being discovered * Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5) Airstrike * Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike * The chance to find its target has been reduced for fighters and lone air units * Added a 1-hex margin for a safer return of long-range CAP Air Op * Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules * Ability to push aircraft overboard with via right-click / long-press * Automatic creation of seaplane bases * Display of a small plane symbol on carriers when there are at least 2 air units on deck: observed on own CV or during a battle Scenarios * Midway: additional penalties for Japanese scouts while the strategic surprise is running * Essex: updated victory conditions for the US TF * Added heavy AA values on the TF reorganization screen * Black triangles will indicate if there are CAP and/or ASW protection on the TF counter Sub * The chance for air unit to detect a submarine in a clear hex is only divided by 2 instead of 4 * The encounter chance is halved against a TF not matching the target type * Submarines do not attack ships in an airbase hex during daylight Logs * Larger and always visible scroll bar * Zoom on mobile Map * Touch/click on the map button to iterate though map pieces * A simple arrow is emphasizing the autopilot destination hex Technical improvement * The game sides and sequence have been generalized which is opening room for other games