Baldr’s Squid Isekai is an adult parody Rogue-lite extraction RPG with lots of cartoon violence! And uh, sex, I guess.
Hi everyone! Since the game is coming out very soon, I thought I’d throw up a short roadmap so you would know what the development process looks like for this game.
Like I promised during the crowdfunding phase, the development period for BSI will be hyper fast. In fact, I anticipate it taking no more than 4-5 months after the Early Access launch. This is mostly due to the fact that BSI is a shorter game, and because I am now a more experienced gamedev (hopefully).
That doesn’t mean BSI isn’t important. No, instead I think it will be one of the most important games in my ongoing series. Since its inception, BSI has gone from a joke game to something I’ve been looking forward to very much: it will explain much of the cosmology behind the series.
Here, we’ll explore the epic, cosmic lore that never could find a home in my (slightly) more grounded games.
But first, some dates and predictions:
[b]April - The Dwarves[/b]
The second Wilds area, including new Dwarven-themed enemies and a boss. Also, some additional equipment and items. More fleshed-out skill-trees.
[b]May - The Elves [/b]
The third Wilds area, including new Elven-themed enemies and a boss.
[b]June - New Game+ and the Final Area, preparation for 1.0[/b]
Allows for the standard ending and New Game+ mode, which unlocks the fourth Wilds area with a mystery theme and boss. Preparing for 1.0 launch.
[b]July - Backer content[/b]
Includes all backer and stretch goals content from the crowdfunding!