0.7.0.33 Hotfix

Hey Warlocks, It has now been almost a week since we've released the Reworked Chapter 2 update, and it has been amazing seeing you play and enjoy Project Warlock II. Thank you for the continuous feedback, bug reports, and, most of all, assuring us that we're headed in the right direction with our game. [h2][b]Changelog 0.7.0.33[/b][/h2] [h3][b]Performance Fixes[/b][/h3] [list][*] Loading times significantly improved [*] RAM usage decreased from 30 to 50% overall [*] Loading Screen [*] Added tips to loading screens (to be expanded)[/list] [h3][b]Fixes[/b][/h3] [list][*] [b]Frost self-damage[/b][list][*] Added invulnerability to Palmer against frost damage[/list][*] [b]Shotgun Autofire[/b][list][*]Added autofire to shotguns in EP1 - you can now hold the attack button to keep shooting.[/list][*] [b]Winchester Rifle[/b][list][*] Fixed an issue where ammo would not be taken away instantly, which allowed for ammo consumption exploits[/list][*] [b]Akimbo + No-Reload[/b][list][*] Fixed an issue where Autoreloader would not shoot when no-reload upgrade is bought. [*] Fixed an issue where Harvester would not shoot when no-reload upgrade was bought.[/list][*] Fixed an issue where cursor would pop up in loading screens [*] Further Adjustments to Monster Physics (removed rigidbodies as they were not used and might have caused issues) [*]Teleport VFX has been temporarily disabled[/list] [h3][b]Accessibility[/b][/h3] [list][*] Added HUD Scaling option to Preferences Menu, default is 1.0 [*] Added option to disable important notifications to Preferences Menu.[/list] [h3][b]UI[/b][/h3] [list][*] Moved experience bar to player status in bottom left corner of the HUD[/list]