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Hey Hunters,
We're happy to announce the first big update to our Early Access! This release introduces a new Hunter, Panzer! It also includes a new endgame activity called "Treasure Maps" and new Relics, Weapons, Gear, Rebel Rank Chapters, and more!
Thank you for supporting us! This update has been shaped by community feedback - if you want to join the party, head over to our Discord!
Discord: https://discord.gg/relichunters
Happy hunting!
Patch Notes- March 14th
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[b]What’s New: [/b]
●New Hunter: Panzer
●Treasure Maps
●New NPC where players can exchange lower-end materials for high-end materials
●Special Missions reworked to be more frequent and give much better rewards
●10 New Relics
●3 New Unique Weapons
●4 New Unique Gear
●16 new Legendary Gear
●4 New Rebel Rank Chapters
○The Raging Mascot 1,2, and 3
○Relic Hunter 2
○Legendary Gear 3
○Legendary Weapons 3
[h2][b]Bug Fixes[/b][/h2]
●Projectile Weapons will now work when shot from inside the Ducan Fanatic’s Barrier
●Weapons with override slot are no longer causing slots to become empty when players log in
●The Scanner and the Obsidian Cat Relics will now properly scale as their level increases
●Ace, Raff, and Pinkyy no longer become softlocked when being silenced while charging their Charge Skills
●Kami Nari and Ducan Siren are no longer breaking the "Cannot be Silenced" and "Cannot be Stunned" affixes.
●Consuming more than one consumable results now correctly adds the proper experience points (there was a desync between client and server)
●Shotguns Weapon Tooltips are now displaying Shot Amount info
●The "collect gear/weapons" objectives now work if you've got auto-recycle on
●Gear Score will now recalculate when you Transfer enhancement levels between different items
●Ace can now trigger portals when airborne during his Ultimate.
●Buff/Debuff displays no longer fail to show texts and duration when the game is in Korean or Chinese languages
●Skipping Bartender's dialogue no longer causes a loss of functionality
●Enemies are now properly interrupted when defeated or when crowd controlled.
●Ace's accessory positioning is now in the proper place
●Unique Rarity display on Tooltips now has proper localization
●Black Dragon affix description has been updated
●Other players’ auras and trading icons are now visible in the Shooting Stand during “Fight Like a Rebel" missions
●Bailing Bay now has Ammo Boxes on the first level
●Freeze's Ice Cube scales with larger enemies
●Leash will no longer apply Status that regenerates health and increases movement speed
●Pinkyy's Battle Barrier Physical Damage buff is applied consistently
●Pinkyy's Iron Will threshold properly increases her damage bonus when below a certain Health threshold
●Players can now properly use Pinkyy’s Short Fuse skill
●Raff's "Shotgun" Keytar damage has been increased
●There is now a 10% chance of Jimmy vocalizing each time he throws a Multi-Grenade
●There is now a 20% chance of Ace vocalizing each time he throws a Holo-Sandwich
[h2][b]New Items[/b][/h2]
●10 New Relics
○Wild Mask
○Red Butterfly
○Frozen Statue
○Ring of Steel
○Ring of Elements
○Ancient Book
○The Battery
○Manifesto
○Spooky sphere
○Champion’s Belt
●3 New Unique Weapons
○Thunder Cannon
○Mist Maker
○Night-Night
●4 New Unique Gear
○Backup Drive
○Resistance Guard
○Reesa’s Might
○Krek’s Grasp
●16 new Legendary Gear
○Lucky Shirt
○Authority
○Street Queen
○Mercy
○Cold Embrace
○Brawler’s Rages
○Non-Euclidean
○Plasma Generator
○Blind Luck
○Singularity
○Joker’s Signet
○Warrior’s Medal
○Dark Hero
○Gray City Rebels
○Resistance Runners
○Cold Irons
[h2]Balance Changes:[/h2]
[b]Special Missions[/b]
●Hard Special Missions are now level 30, spawning every 60 minutes and have better rewards
●Epic SMs now spawn every 6 hours and have better rewards
[b]Weapon Damage[/b]
●Base damage for ALL Tier 4 Weapons increased by 30 - 40% (both Epic bases and Legendaries)
●All item affixes that increase Weapon Damage have been increased by flat 10 - 25%
Feats
●"Complete X Hard Missions" and "Complete X Epic Missions" Feats with each
Hunter reduced from 10/20 to 6/12
[b]Hunters[/b]
●Raff's Soundscape base range (for damage purposes only) reduced from 10 to 6
●Raff's Keytar Blast Shotgun damage reduced from 120 to 60
●Raff's Keytar Blast Non-Shotgun damage reduced from 200/310/570 to 180/250/350
●Raff's Wrench damage reduced from 200 to 120
●Raff's Deadly Drop base damage reduced from 80 to 50
●Raff's Deadly Drop base range reduced from 10 to 6
●Raff's Mosh Pit base Recovery reduced from 1% to 0.5%
●Raff's Mosh Pit base range increased from 8 to 10
●Raff's "Party Mode" Duration increased from 15 to 20
●Raff's Overshields given to allies increased by 30% across the board
●Raff's healing increased by 100% across the board
●Pinkyy's Leap base cooldown time reduced from 11 to 7 seconds
●Pinkyy's Ultimate Combo damage increased from 100/125/150/300 to 150/200/250/500
●Pinkyy's Iron Rush damage increased from 60/200/400 to 100/350/800
●Pinkyy's Always Eager base damage increased from 20 to 40
●Pinkyy's Titan Punch damage increased from 120 to 200
●Pinkyy's Barrier Base Life increased from 1500 to 6000
●Pinkyy's "Straight Into Danger" now pulls enemies in instantly when you start charging
●Pinkyy's "Straight Into Danger" now has an added effect: '18% chance of recovering Iron Rush cooldown when hitting an enemy'
●Pinkyy's "Getting Angry" damage reduction doubled (maximum now is 95% reduction)
●Added a visual effect to Pinkyy's "Straight Into Danger" pull effect Seven's Avatar of Time beam damage increased from 64 to 100
●Seven's Avatar of Time now allows the use of Blink while it is active
●Jimmy's "The Crackshot" capstone now also increases Weapon Damage Relics
●Thunder Hammer base damage reduced from 40 to 30
[b]Enemies[/b]
●Ducan Sheriff Quickfeather base damage reduced from 90 to 40
●Kami Spit's aura no longer deals damage
[b]Augmented Affixes Rework[/b]
●"Gunner" weapon damage increased from 16% to 40%
●"Meticulous" weapon damage increased from 20% to 50%
●"Strong" weapon damage increased from 20% to 40%
●All "Avatar" and "Frame" affixes increased from 30% to 50%
●"Experimental" now increases Condition Duration by 50% in addition to increasing Condition Trigger
●"Battery" now has 16% chance on hit to give you 50 Overshields
●"Collect 25 Biomass" Augmented Affix Quest replaced by "Collect 100 Materials"
[b]Added 6 new Augmented Affixes[/b]:
●Bounty Hunter Gear: 20% chance to reset the cooldown of your Mobility skill when you defeat an enemy
●Charger Gear: 15% chance to reset the cooldown of your Charge skill when you defeat an enemy
●Fighter Gear: 15% chance to reset the cooldown of your Melee skill when you take damage
●Close Quarters Weapon: On Melee Skill use, your next Weapon shot deals 200% damage
●Ricochet Weapon: All shots ricochet but deal 20% less damage
●Tenacious Weapon: After reloading, increase Fire Rate by 50% for 4.5 seconds
[b]Items[/b]
●Black Dragon shuriken damage increased from 20 to 55
●Black Dragon shuriken range increased from 8 to 10
●Black Dragon is no longer a World Drop
●Fixed an issue where Toxic Friend Resistance debuff was being applied incorrectly
●Fixed an issue where Emergency Shields cooldown was higher than intended
●Fixed Spooky Reaper's affix description not accurately describing what it does