Relic Hunters Legend - Patch Notes for 0.9.0

Relic Hunters Legend

Save the galaxy in this action-packed co-op Looter Shooter! Join during Early Access to get an exclusive player badge—available for a limited time!

Hey Hunters, We're happy to announce the first big update to our Early Access! This release introduces a new Hunter, Panzer! It also includes a new endgame activity called "Treasure Maps" and new Relics, Weapons, Gear, Rebel Rank Chapters, and more! Thank you for supporting us! This update has been shaped by community feedback - if you want to join the party, head over to our Discord! Discord: https://discord.gg/relichunters Happy hunting! Patch Notes- March 14th ======================= [b]What’s New: [/b] ●New Hunter: Panzer ●Treasure Maps ●New NPC where players can exchange lower-end materials for high-end materials ●Special Missions reworked to be more frequent and give much better rewards ●10 New Relics ●3 New Unique Weapons ●4 New Unique Gear ●16 new Legendary Gear ●4 New Rebel Rank Chapters ○The Raging Mascot 1,2, and 3 ○Relic Hunter 2 ○Legendary Gear 3 ○Legendary Weapons 3 [h2][b]Bug Fixes[/b][/h2] ●Projectile Weapons will now work when shot from inside the Ducan Fanatic’s Barrier ●Weapons with override slot are no longer causing slots to become empty when players log in ●The Scanner and the Obsidian Cat Relics will now properly scale as their level increases ●Ace, Raff, and Pinkyy no longer become softlocked when being silenced while charging their Charge Skills ●Kami Nari and Ducan Siren are no longer breaking the "Cannot be Silenced" and "Cannot be Stunned" affixes. ●Consuming more than one consumable results now correctly adds the proper experience points (there was a desync between client and server) ●Shotguns Weapon Tooltips are now displaying Shot Amount info ●The "collect gear/weapons" objectives now work if you've got auto-recycle on ●Gear Score will now recalculate when you Transfer enhancement levels between different items ●Ace can now trigger portals when airborne during his Ultimate. ●Buff/Debuff displays no longer fail to show texts and duration when the game is in Korean or Chinese languages ●Skipping Bartender's dialogue no longer causes a loss of functionality ●Enemies are now properly interrupted when defeated or when crowd controlled. ●Ace's accessory positioning is now in the proper place ●Unique Rarity display on Tooltips now has proper localization ●Black Dragon affix description has been updated ●Other players’ auras and trading icons are now visible in the Shooting Stand during “Fight Like a Rebel" missions ●Bailing Bay now has Ammo Boxes on the first level ●Freeze's Ice Cube scales with larger enemies ●Leash will no longer apply Status that regenerates health and increases movement speed ●Pinkyy's Battle Barrier Physical Damage buff is applied consistently ●Pinkyy's Iron Will threshold properly increases her damage bonus when below a certain Health threshold ●Players can now properly use Pinkyy’s Short Fuse skill ●Raff's "Shotgun" Keytar damage has been increased ●There is now a 10% chance of Jimmy vocalizing each time he throws a Multi-Grenade ●There is now a 20% chance of Ace vocalizing each time he throws a Holo-Sandwich [h2][b]New Items[/b][/h2] ●10 New Relics ○Wild Mask ○Red Butterfly ○Frozen Statue ○Ring of Steel ○Ring of Elements ○Ancient Book ○The Battery ○Manifesto ○Spooky sphere ○Champion’s Belt ●3 New Unique Weapons ○Thunder Cannon ○Mist Maker ○Night-Night ●4 New Unique Gear ○Backup Drive ○Resistance Guard ○Reesa’s Might ○Krek’s Grasp ●16 new Legendary Gear ○Lucky Shirt ○Authority ○Street Queen ○Mercy ○Cold Embrace ○Brawler’s Rages ○Non-Euclidean ○Plasma Generator ○Blind Luck ○Singularity ○Joker’s Signet ○Warrior’s Medal ○Dark Hero ○Gray City Rebels ○Resistance Runners ○Cold Irons [h2]Balance Changes:[/h2] [b]Special Missions[/b] ●Hard Special Missions are now level 30, spawning every 60 minutes and have better rewards ●Epic SMs now spawn every 6 hours and have better rewards [b]Weapon Damage[/b] ●Base damage for ALL Tier 4 Weapons increased by 30 - 40% (both Epic bases and Legendaries) ●All item affixes that increase Weapon Damage have been increased by flat 10 - 25% Feats ●"Complete X Hard Missions" and "Complete X Epic Missions" Feats with each Hunter reduced from 10/20 to 6/12 [b]Hunters[/b] ●Raff's Soundscape base range (for damage purposes only) reduced from 10 to 6 ●Raff's Keytar Blast Shotgun damage reduced from 120 to 60 ●Raff's Keytar Blast Non-Shotgun damage reduced from 200/310/570 to 180/250/350 ●Raff's Wrench damage reduced from 200 to 120 ●Raff's Deadly Drop base damage reduced from 80 to 50 ●Raff's Deadly Drop base range reduced from 10 to 6 ●Raff's Mosh Pit base Recovery reduced from 1% to 0.5% ●Raff's Mosh Pit base range increased from 8 to 10 ●Raff's "Party Mode" Duration increased from 15 to 20 ●Raff's Overshields given to allies increased by 30% across the board ●Raff's healing increased by 100% across the board ●Pinkyy's Leap base cooldown time reduced from 11 to 7 seconds ●Pinkyy's Ultimate Combo damage increased from 100/125/150/300 to 150/200/250/500 ●Pinkyy's Iron Rush damage increased from 60/200/400 to 100/350/800 ●Pinkyy's Always Eager base damage increased from 20 to 40 ●Pinkyy's Titan Punch damage increased from 120 to 200 ●Pinkyy's Barrier Base Life increased from 1500 to 6000 ●Pinkyy's "Straight Into Danger" now pulls enemies in instantly when you start charging ●Pinkyy's "Straight Into Danger" now has an added effect: '18% chance of recovering Iron Rush cooldown when hitting an enemy' ●Pinkyy's "Getting Angry" damage reduction doubled (maximum now is 95% reduction) ●Added a visual effect to Pinkyy's "Straight Into Danger" pull effect Seven's Avatar of Time beam damage increased from 64 to 100 ●Seven's Avatar of Time now allows the use of Blink while it is active ●Jimmy's "The Crackshot" capstone now also increases Weapon Damage Relics ●Thunder Hammer base damage reduced from 40 to 30 [b]Enemies[/b] ●Ducan Sheriff Quickfeather base damage reduced from 90 to 40 ●Kami Spit's aura no longer deals damage [b]Augmented Affixes Rework[/b] ●"Gunner" weapon damage increased from 16% to 40% ●"Meticulous" weapon damage increased from 20% to 50% ●"Strong" weapon damage increased from 20% to 40% ●All "Avatar" and "Frame" affixes increased from 30% to 50% ●"Experimental" now increases Condition Duration by 50% in addition to increasing Condition Trigger ●"Battery" now has 16% chance on hit to give you 50 Overshields ●"Collect 25 Biomass" Augmented Affix Quest replaced by "Collect 100 Materials" [b]Added 6 new Augmented Affixes[/b]: ●Bounty Hunter Gear: 20% chance to reset the cooldown of your Mobility skill when you defeat an enemy ●Charger Gear: 15% chance to reset the cooldown of your Charge skill when you defeat an enemy ●Fighter Gear: 15% chance to reset the cooldown of your Melee skill when you take damage ●Close Quarters Weapon: On Melee Skill use, your next Weapon shot deals 200% damage ●Ricochet Weapon: All shots ricochet but deal 20% less damage ●Tenacious Weapon: After reloading, increase Fire Rate by 50% for 4.5 seconds [b]Items[/b] ●Black Dragon shuriken damage increased from 20 to 55 ●Black Dragon shuriken range increased from 8 to 10 ●Black Dragon is no longer a World Drop ●Fixed an issue where Toxic Friend Resistance debuff was being applied incorrectly ●Fixed an issue where Emergency Shields cooldown was higher than intended ●Fixed Spooky Reaper's affix description not accurately describing what it does