[img]{STEAM_CLAN_IMAGE}/43373902/45039e7fdbca9bdd3e9b2f48149f218cbbe07f96.png[/img]
I've finished the war room in the prison complex.
It is accessible through the compilation core.
[img]{STEAM_CLAN_IMAGE}/43373902/1f2efa1e0d4b598274f530c1d403273b99994c25.png[/img]
It contains emitters displaying all active raids in your current zone.
[img]{STEAM_CLAN_IMAGE}/43373902/ec5ac1dda0164e12f724771c9774434360d888f7.png[/img]
Currently, it serves as a visual representation.
I plan to add more meta information to those emitters.
The goal is to enable joining or applying to raids from this room.
[h2]I had time for some bug-fixes.[/h2]
[h3]The third stage of Sludge Madness is now accessible.[/h3]
The code checked if [b]Varanoth[/b] died, but he only appeared in the next stage.
I changed it to [b]Phenia[/b] and [b]Gooness[/b].
Now it is working again.
[h3]Fire nova will not crash the client.[/h3]
The Unity client is not able to parse NaN double values.
The[b] Fire Nova[/b] spell produced such values and crashed the client.
I removed the NaN values, and it behaves properly now.
[h3]Upcoming changes - Further development[/h3]
[list]
[*] Reintroduction of Bloodshed Arena
[*] Character Animations
[*] Spell Key Rebinding
[*] New Weapons and Accessories for the new levels
[*] Bot-Control enhancements
[/list]