Release - War Room

[img]{STEAM_CLAN_IMAGE}/43373902/45039e7fdbca9bdd3e9b2f48149f218cbbe07f96.png[/img] I've finished the war room in the prison complex. It is accessible through the compilation core. [img]{STEAM_CLAN_IMAGE}/43373902/1f2efa1e0d4b598274f530c1d403273b99994c25.png[/img] It contains emitters displaying all active raids in your current zone. [img]{STEAM_CLAN_IMAGE}/43373902/ec5ac1dda0164e12f724771c9774434360d888f7.png[/img] Currently, it serves as a visual representation. I plan to add more meta information to those emitters. The goal is to enable joining or applying to raids from this room. [h2]I had time for some bug-fixes.[/h2] [h3]The third stage of Sludge Madness is now accessible.[/h3] The code checked if [b]Varanoth[/b] died, but he only appeared in the next stage. I changed it to [b]Phenia[/b] and [b]Gooness[/b]. Now it is working again. [h3]Fire nova will not crash the client.[/h3] The Unity client is not able to parse NaN double values. The[b] Fire Nova[/b] spell produced such values and crashed the client. I removed the NaN values, and it behaves properly now. [h3]Upcoming changes - Further development[/h3] [list] [*] Reintroduction of Bloodshed Arena [*] Character Animations [*] Spell Key Rebinding [*] New Weapons and Accessories for the new levels [*] Bot-Control enhancements [/list]