Father of War: Animations

[img]{STEAM_CLAN_IMAGE}/43373902/ad0e6e6dff38c2f30b1ab6d28025d8eddd0c465f.png[/img] [h1]I reworked the way I create animations.[/h1] Previously, I took all animation from asset packs from the Assetstore or Mixamo. But it is hard to modify those and adapt them to your own weapons. [h2]Father of War has two stances.[/h2] An offensive and defensive stance. You can switch those through the [b]Switch Stance[/b] ability. The sword effect color indicates your active stance. [previewyoutube=JOX-bZbRFuY;leftthumb][/previewyoutube] [h2]Basic attack is a sequence of three abilities[/h2] [previewyoutube=EjwktnY6Qoc;leftthumb][/previewyoutube] [h2]In attack stance you can access Riposte, Leap and Whirl[/h2] [h3]Riposte[/h3] [previewyoutube=wsbafz3rz-I;leftthumb][/previewyoutube] [h3]Leap[/h3] [previewyoutube=J_QROhRVFeU;leftthumb][/previewyoutube] [h3]Whirl[/h3] [previewyoutube=guCe7mwJgUs;leftthumb][/previewyoutube] [h2]In defensive stance you can cast Parry, Intercept and Steel Curtain[/h2] [h3]Parry[/h3] [previewyoutube=AGABL30_ps0;leftthumb][/previewyoutube] [h3]Intercept[/h3] [previewyoutube=RIkSJzdFKi4;leftthumb][/previewyoutube] [h3]Steel Curtain[/h3] [previewyoutube=MXp-03GnALQ;leftthumb][/previewyoutube] [h2]The death animation is inspired by the blockbuster King Arthur[/h2] [previewyoutube=JrMrJhFe0V0;leftthumb][/previewyoutube]