Shattered Heaven is a single-player deck builder card game with RPG elements and an ambitious branching narrative, set in a dark fantasy world. The game focuses on a card game and roguelike gameplay fueled by a great replay value, thanks to procedural dungeons, a deep crafting system.
Greetings everyone!
Today we can finally announce that [b]Shattered Heaven is leaving Early Access on NOVEMEBR 8TH[/b]!
The full release will include the [b]Campaign, Ascension Mode, new languages & a few improvements and balance tweaks we will release on patch day[/b]!
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We will release more content and patches in the months after release - and we will continue evaluating and working on your feedback!
[h1]TODAY'S UPDATE: VERSION 1.4.0[/h1]
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Today's update introduces [b]a few tweaks to Ascension Mode including a big quality of life regarding smelting cards.[/b]
But - most importantly - [b]we are introducing a new, secret boss![/b]
[i]This boss was designed as a collaboration of one of our most important supporters during our Kickstarter campaign - thank you Scott![/i]
To unlock this boss, you will need to delve deep into Ascension and unlock the advanced cycles... and find out how to unlock this new challenge yourself!
[h1]BALANCE & FIXES[/h1]
[list]
[*] Added[b] 3 free Smelt at the start of every dungeon after Naraka in Ascension Mode[/b].
[i]We realized that the amount of Neutral cards you could get in Ascension Mode could be too overwhelming.
For this reason, everytime you enter a new dungeon after the first one (Naraka), you will be offered 3 free smelt to use as you see fit.[/i]
[*] Added Cycle 6 (Ascension)
[*] Fixed a few bugs regardings events in Ascension Mode
[*] Fixed a few typos and localization errors
[*] Fixed a bug with certain achievements not triggering in New Game +
[*] Added new Achievements tied to Ascension
[/list]
As always, we look forward to your feedback - especially now in this last month of Early Access!
We thank you for your support during these last months and we can't wait for the full release!